Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Nice Game for in between, which is not already chewed through after 30min, but also throws new Approaches and new Things into Play again and again:)
Overall, a very well implemented "Easy to learn, hard to master" concept for such a little Puzzle game!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After playing it a skimpy Stall and buying it in Between, I would like to write something about it.
It's quite a big Puzzle game That even my little Daughter understood, she even helped me briefly.
+ Introduction + Menu arrangement + recommended For Children (especially preschool school children) +/-currently in English (But Schoolchildren also need to learn it, Preschoolers are self-ying on Pictures and Explanations of parents)-NO WHO here is not the great Graphic of Superlatives I can only recommend this Puzzle. Very great for In Between or for Children.
Price 2.99 Euros (excluding offer) 9.5/10
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This is one of the best thought-out Puzzle Legames I've ever played. For £1.49 in the Steam sale, but also for £2.99s, a resounding "Yes."
Among the Reasons:-The mutual Influence of the Fields is well thought out-A Game for "Perfectionists" who like the optimal Run through the Game-Whoever likes it easy makes the easy Levels without Bonus goals-Whoever likes it hard makes the late Levels and the Challenges-Game Elements are introduced one after the other-The Game offers an easy-to-use level Editor. As a Fan of editor games like Anno 1602, Age of Empires II or Empire Earth, a clear Plus downside: Late Levels may be too heavy for Kids.
Translated by
Microsoft from Spain
Microsoft from Spain
It Is a game of memory and a powered logic that translates into a course-type game, which as expected by general rule, grates to a very high level. It Is A turn-based intelligence game where the impact of abyascencia on hexagonal squares is the protagonist.
In a fractional way as in any course we are explaining the functions of the game and resolutions, and types of boxes and types of tools.
To complete A level we need to carry out a preliminary study through a mathematical and constructive creative logic based on a memory to draw a group of squares and imagine the results in later shifts. This Construction and this mathematics is quite enjoyable because on the one hand it is limited to specific lessons, enjoying the freedom to create and destroy. And the possibility or the quality of being able to go back up to 4 shifts and a varied approach in their approaches make it practical.
The game has a lot of well-fused components that could be defined as a cult game, although due to the high competition it is very difficult for an Indie to get it. But perfectly this game could help as a complement to some serious studies.