Tethered reviews

Translated by
Microsoft from Deutsch
ACTION-Game description incorrect (Booth 30.04.2017)-The Game Supports "room Filling" and not just "Seating" (HTC VIVE). You can move freely around the Island. Anyone who liked the original Horror Factor of "The Sielder" Will be thrilled here. Incredibly beautiful and also has a lot of "Depth"-although I have only played the Tutorial So far. Buy recommendation.
Translated by
Microsoft from Deutsch
First of all, I have to say that this Game was my best VR-RTS Experience yet. Graphics, Sound & Gameplay are super just unfortunately there is no Way to save or leave a running game. For this Reason (and a small Bug in the Tutorial) I returned the Game. Since the Developers were very active for Release, but nothing has been heard from them for about half a year, I assume that they have to give up the Game. Real shame ..
Translated by
Microsoft from Deutsch
Generally a good idea of a game with nice graphics, sound and a simple setup of houses, creatures and updates BUT with a really ♥♥♥♥♥♥ control: 1) You can not select your creatures if they are hungry or have something else on their mind, which leads to a small window above them which does not disappear and prevents you from selecting them, if you are in the wrong angle (should be easily fixable, by making the box not blocking your 'selecting ray'. 2) Moreover movement across the island is also really slow, even if you use zoom out and rotation. 3) Why don't your creatures go back to work after being distracted by killing a worm and if your attention is fixed to fighting at another spot, this leads to the idle creatures killing themselves after a short time.
Translated by
Microsoft from French
A game that presents itself as a God game or one plays a divine spirit managing its people to make it progress, but which in the end is worthy of a game for Tablet. The non VR controls are abominable, the game is both of a distressing simplicity to the level of what it allows to do (6 buildings with some upgrades seulements), and yet very difficult because harvesting resources is very long sometimes, the fall of the night and the arrival of the monsters is a couchemars because the so-called "heros" spend more time traveling than fighting, leaving the clashes to civilians who are quickly wounded see even kill. And all for what? Recover small energy beads in quantity, a precise quantity according to the level, once the quantity obtained, the level is finished, whether the village is prosperous or on fire with dead everywhere. As a Tablet game style clicker or what counts is the resource to be harvested and nothing else. It's not a God game, it's closer to a settlers or we give the overall guidelines and let the people do all the work without real interaction, unlike a black & white or a populous or one had a real influence on the game and the people instead of just letting him lead his life after briefly giving him the example.