Tetris - Dynamic audio

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I recently created my own dynamic audio system for a Tetris clone, creating all SFX and music and integrating them myself using C# and Unity.

I took the opportunity to mix several approaches to dynamic audio: the rotation of the pieces triggers a series of randomly picked notes, the hard drop triggers a rhythmic pattern on the drums and clearing a line plays a cymbal hit.

All these elements are rhythmically framed with the music through Wwise (if you do an action at X time, the system will wait for a few fractions of a second in order to play the corresponding audio on a strong beat of the music that everything blends nicely).

The music is divided into 5 sections:

-0 to 5 lines cleared : ambiance
-5 to 10 : Drums, bass and synth
-10 to 15 : Rhythm and bass drums
-15 to 20 : Verse
-20+ : Chorus

The system makes it possible to follow the progress of the player and increase the audio energy as the games gets more difficult.

It was a really interesting exercise that allowed me to explore several dynamic audio ideas and test my knowledge of integration with Unity and C#.

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Marc-Antoine Giguère
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System requirements for PC

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Tetris - Dynamic audio screenshot, image №3416672 - RAWG
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Last Modified: Jun 10, 2022

Where to buy

itch.io