Texture Prototype
About
"Texture" was supposed to be a massive multiplayer online first person shooter, built in Unity, made my a 17 year old kid.
The multiplayer online first person shooter part worked, but massive was never achieved due to the project being unceremoniously cancelled. There was too much spaghetti code, I had too big a scope, and decided to tie it all up into a neat little prototype.
This was October 24, 2014.
Now, one and a half year later, and a lot of lessons wiser, I'm releasing the working prototype. If nothing went wrong in the meantime, online should still work due to the peer-to-peer architecture of the game.
Enjoy!