Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Amber Throne is a classic RPG with tactics oriented KS Created With the RPG Maker Gameplay The Core Gameplay element of The Amber Throne is the Combat System in which the train order is displayed at the top right of the Picture, with the Letters Initial Letters of the Characters in the Main Group and the Red X represents an Opponent. This is influenced by the Agility of The combat Participants and their Actions. Techniques that require Charging Time allow a Character to come to the Train later than those that are used directly. In Most Cases, this is noted in the Description of the Skill. In Combat can take part in up to 3 Characters, others remain inactive and do not gain experience for defeated Opponents nor can they be exchanged during the Fight opponents in The Amber Throne mostly have several Phases, mostly due to certain Techniques And have different Effects depending on the Opponent. For example, when an enemy with a raised Shield is attacked with an armor breaking attack, it lowers it and becomes more susceptible to Damage. Other Opponents direct additional Fire damage as soon as they are set on Fire.
The Skillsystem is also a widely used element in the Game. Here, all of the Up to 5 Main characters can learn and equip special, Character-specific skills, with each Character having limited Slots for Abilities (Active and Passive) available. Other, Weaker skills often need to be learned for a stronger skill.
One Shortcoming is the slow Menu guide. Shops always take several Seconds before the Interface opens. In the Main Menu, it's the Same.
Also somewhat disappointing is the Degree of difficulty of the Fights, since during the Development a lot of emphasis was placed on Tactical Fights, but the tactical Potential of the Fights is lost by the often rather defeated opponents and especially bosses.
Grindlastness, in any case, is not to be blamed on the Game. Opponents appear on the Map, so there are no random Counters and if you always take all the Fights with you, you rarely or never really have Problems passing the Fights. In Total, Opponents always drop enough Money to buy enough healing Utensils and even purchase Status Upgrades in a larger Style Later.
Graphics, Soundtrack The graphic Design of the Game is excellent and under Makergames The Amber Throne Is probably one of the Top Performers in this Section. In any case, I myself have hardly seen anything that could keep up.
Opponent Phases are clearly displayed, there are sometimes even animated Cutscenes and the Artstyle is consistently implemented.
The Soundtrack is atmospheric and well implemented Summary Pro Individual, very well implemented Art style with animated Cutscenes simple but good Skill System Tactical Fights Contra Fights sometimes too easy Slow menu guidance
ItemDescriptions partly not correctly smaller Bugs such as Walkability Error conclusion The Amber Throne is a Game that Attaches Importance to its graphic Design and you can see that too. However, the Game weakens in Gameplay something that is a bit of a shame in View of the Effort that has been put into the Art-style. Those who are not bothered by easy Fights and a slow menu and have solid English skills can access boldly during a Sales. In my Opinion, the EUR 15 or so is a little too high, so that I have a Calculation of a Situation with Reservation.