The Apotheosis Project reviews

Translated by
Microsoft from Spain
Product received for free aliens, megacorporations, secret experiments, parallel Worlds, robots, paranormal powers and look novento form a sauté of a turnover more than appetizing, and is that playing "The Apotheosis Project" is back to that Ép OCA, to the graphic adventures without complexes, to revive the plots of File X and beyond the limit. In "The Apotheosis Project" We will handle two characters, a guy and a broad. Both agents of a Chunga company, will have to collaborate to solve a strange enigma in which they are involved as victims. The case that as you play, the thing is going as a mother, but... and what! In the nineties they were carrying shoulder-men. Everything was allowed! The mechanics of the game are the usual: Click to move and collect things. The Point is that by carrying two characters, you can select one or the other. Most puzzles can solve it one of the two, but sometimes you have to make a certain action only with one of them. The movement is somewhat crude, but not too uncomfortable. Sometimes you want to move the characters to a site and it turns out that they can't get there, or that directly, they change locations because inadvertently, you clicked near a door. It happens to me like when I click myself to go to bed, but without wanting to pulse on the fridge, and I pick up a beer more. A mess. The graphics, as you can see in the catch. A medley of images from here and there that is very retro. As details to highlight, during the game will accompany us a score whose top is 1000. We will be getting points as we move forward in history and also, eye, do some expendable actions in terms of the development of the game. So If you just simply pass the game, you can do it without being necessary to reach the 1000 points. The puzzles are medium level, and in particular, some are a bit caught by the hair. I Had to look at a guide and everything for one in particular, and still, it was crap like the cup of a pine without the slightest logic, but hey, it was programmed like this. In General, the game is not very long, but I got stuck enough. Sometimes, the game won't let you continue if you don't do a concrete action like watching something or farting in a glass jar, but if you're a veteran with graphic adventures, you know what I'm talking about, pirate. My general opinion is that it is a very curious game and for veterans. Clearly, "The Apotheosis Project" is not going to hook anyone up to the graphic adventures. It'S A game for the already addicted. It Has lots of technical failures visible, but that only annoy a little and do not prevent to enjoy it. Also, the price is cheap. In a while at the door of the Mercadona you get out to buy it. That there was a puzzle without logic, you didn't catch it? Well, it can be. What do you want me to tell you? Is There Sexual tension between the characters, as in X-Files? No, Let'S see... what I see in one of the catches is an alien at a store counter? Yes.
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