The Bonfire: Forsaken Lands reviews

Translated by
Microsoft from French
Games based on the management of basic resources in hostile countries with the succession of days and nights. Addict because the days and nights do not stop succeeding with the nocturnal events (animal attacks), and the day with the distribution of loads on the workers... I have not found bug on IPad Pro. Entirely in French thank you developers:)) a bit short but I have not yet tried the hard mode! It lacks a little help to understand the mechanisms but we quickly guess. Developers:-allow more exchanges by selling armor....-think about adding new scenarios like visiting the Castle... to prolong the life of the game-you can also increase the game card on each side-it lacks a little interaction with other players via the AI of the game-the sound could be louder in volume-the monsters are not well visible at night
Translated by
Microsoft from Deutsch
I got the Game due to the Publicity. And it's quickly monotonous. The Resources Number increases and it's still Fun at the Beginning but then? I'm on Day 25. And the Procedure is always the same in the Day you collect at night you are Always attacked. The Monsters are done by my Inhabitants despite Steel Sword and Armor Not alone it dies again and again someone dies when the mozed Wolves appear. There is simply a lack Of Variety. And you can't spit over either. You always have to wait all Day as well as Night. Nothing happens it keeps coming back People who can give you food and then either leave an Item there or there are more People coming. If you don't give them anything, it's good, too. No Raid of People no Trade nix ... I have now sent a Discoverer with a ship maybe Then something happens. I can't understand the good Reviews.
Translated by
Microsoft from French
Bad management game, the graphics are certainly beautiful, but the gameplay is too simple: we assign beggar to different tasks (whether for natural resources such as wood, food, iron or animal skin) but.. It stops there.. You can equip your subjects with a trolley to increase the efficiency and that's all.. At night the guards are useful to repel waves of.. 3 different monsters. One can of course equip them with a weapon and armor, but there is only 2 level of equipment and we do not see the difference in their way of fighting, the or it gets stuck is that the night fights are not clear at all between the bars of sight of the enemies , allies and our (small bar of life more or less long for all, allies as enemy) the game does not look far to be deep, in 3 h we arrive at the end that is disappointing and has no replayability.. Short 2 stars, interesting concept, beautiful graphics despite a problem of Hitbox in the fights, but depth in game simplistic to annoy