Average Playtime: 6 hours

The Clans - Saga of the Twins

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Catz and Kitsune desire to go on an adventure with Xenonight who have no choice but to follow them. Eventually they meet a mysterious vampire known as Lilith Bloodrose and end up being in a deep trouble. Can you help them face their threats and satisfy Catz's adventurous mind?

  • A wide variety of enemies from armored zombies to man eating plants.
  • An Intuitive shop system that doesn't require you to go back to town to refill.
  • A ton of potentially comedic dialogue that brings the fictional world alive.
  • Play through optional puzzles with various random rewards.
  • A combat system that rewards of using right abilities at the right time.
Release date
Supreme Clans Entertainment
Supreme Clans Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel Core i7-3770K
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Additional Notes: Please make sure you meet the system requirements before buying.
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Last Modified: Sep 17, 2019

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The Clans - Saga of the Twins reviews and comments

Translated by
Microsoft from Russian
I have no suitable words to convey how much annoying this game is. Yes, it's made on RPG Maker XP, but that's not the point. I.E. In general. The Visual part is all right: the maps are beautiful, thoughtful, in the woods there is a cool animation November, the characters are cute portraits, menushki look great. All This can be seen in the screenshots. And Most importantly, the game from a variety of embellishments does not lag as much as the Ford'S Taver, for example, although it is not possible to say that it goes smoothly. The Game is hung with a bunch of customization scripts. There is control of the mouse (because of what can not be normally controlled from the keyboard), crafting, monsters display HP and level. The Work has been done in earnest. However, at the very beginning of the game there are quite silly mistakes in the dialogues. By story We are being transferred to the management of other characters, but the dialogues with the same city NPC still maintains a portrait of the chapters. Heroine, which seems to have long been scratched in search of adventure. Some vending machines lose a picture, and in one of the optional dialogues, the game is totally hung. Ok. Some complain about dialogues. Yes, it's bad. Humor for the most part absurd: the protagonist forgets the purpose of the mission, suddenly spends a lot of money on meaningless purchases, refuses to shoot fake cat ears-in general, all this clown looks like the second-third season "Metalocalypse", ie That's all right. But how it is furnished in deed! The Party goes to the combat location, looking for chests and exit from the level, and then suddenly on one completely undistinguished path begins the dialogue:-But It would be nice to dress up our multi-millionaire corporation in the fursuites. -I will quit immediately. And all just stand, do nothing. The Conversation ends, continue to walk along the path. Fountain of Delight, a sea of fun. It was impossible to find Cool characters, because they communicate exclusively witty marks. There is the main character, irresponsible adventurer, there is still a smug vampire Lola. What the rest of themselves are unclear. And Finally, Boevka. The very part where the fan ends and starts is not a game, it just went they all ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥. First, the game has given up on random battles like the old jRPG. In the locations fly blue lights, symbolizing opponents. If you cross with such or specially with him "to talk", the fight will begin. Cool fiction, huh? You can avoid enemies if you don't want to fight, right? No, it's not. ALL locations Here are a network of small narrow paths in one or two cells in width, resulting in a short time is very rare. In Some places there is not one light, but two, three, four, five, which results in a long series of fights. Fights here pass even more often, than in any FF4. The fights Themselves are slow. Enemies can withstand about five to ten strokes, and they attack packs of three pieces. Some may be able to rear four attacks in a row. Plus some regenerate. Plus some can get self-healing. It's a lot of fun. Melee attack heroes have roughly two-fold variation in strength. All buffs and debuffs almost no difference do not. Combat Magic does not really work, because the natural weaknesses of enemies in most cases do not. As A result, the party magician is a little more than beats. The Variety of enemies is not observed: pieces of four different creatures for the entire location. They Do all about the same thing-they beat. Sometimes it hurts. Total: Enemies are very slow to kill one, there is no special tactics, no variety, nothing. With bosses more fun, of course, but before they need to survive this hell of despondency. Nothing changes, by the way, when we are given the time to drive two superpumped vampires of the 90th level. Manchkin has nothing to do here. The Expa falls very little, money too. On the locations scattered a pile of chests, but in them in the lie alone only lecchiki. In the shop to buy something will be unknown when-after the third boss I had enough only on the Lecchichki. Kraft does not save, because the materials fall from the monsters VERY seldom (and it is unclear with whom that specifically Droppasit), and the Greenard is not pulling. In three hours the game managed to find only one of the most lousy armor and the same sword. All. In General, everything is very bad, the game is recommended except for the purpose to disassemble the parts and use in their own project. But since it's kind of illegal, then...
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