The Cleansing - Versus reviews

Translated by
Microsoft from Russian
Early Access Review Recommend to read the description CAREFULLY in order not to be disappointed. Since The description is quite inaccurately, and it is not written that it is purely sessional Mochilovo, without the slightest sign of inter-combat management, pumping, and Castomayis. You are given a team of five heroes (two more than in Varkraft 3), a base with a whole two buildings (barracks (where exactly one unit is produced, and, given that it is an alpha, it is made ABOVE the ground, walks ABOVE the ground, and since the invisible firmament hangs only over Barak, it can be moved only within the barracks (in the form of piles of containers) and the tank-oil rig), non-lobster walls and broken gates. Two types of resource sources, one type of zombie-workers. Regarding the characters-there is an inventory-shop, there is a small tree pumping, there are elements of Microcontrol, which here as a dog fifth leg. In General, RTS Microcontrol Five heroes at once-that's still a thing, and I strongly doubt that as the development will correct the RTS-component. Oh Yes, one more "charm" of alpha-a broken Artificial Idiot. I mean, he's not even an idiot, he's just a vegetable.
Translated by
Microsoft from Russian
Early Access Review Today will undergo radioactive fallout, do not forget the umbrella. Sooner or later, but it will happen. I can feel it. Arguing is useless... Wait, you don't understand what I'm saying? Of Course, the world will soon be in a crunch. I haven't decided what he's going to die Of. Whether mankind will Ruin itself, or the catastrophe will come from outside, I do not know. But The fact that this moment will come, I have no doubt. More reviews on the curator page of Dreams of Genesis! Subscribe, have fun with us! In the game The Cleansing-Versus This moment has come, but humanity is not extinct definitively. For Those who do not know, we are not so easy to deduce. The Game is a cocktail of different genres, here we have a strategy, here and tactics here you and RPG. As for me so much is mixed and it will only scare the newcomers who try to delve into the gameplay. Honestly, I have the opinion that the game process lacks dynamics, speed. It is very monotonous and not hasty. Under the control of the player are given five characters, each has their strengths and weaknesses, but no less tactical applications of skills of the characters I have not found. All my fights characters ran one after another with a chain from one point to another while firing all that moves or pushes the rotor to my captured points. Artificial intelligence here frankly, barking. The Concept of tactics he has, but very remote. It can be described as: I see the goal, I see no obstacles. A little different is expected from the game where the tactic plays a key role. It'd Be nice to pull him up. That's what really succeeded, so it's graphics. Indeed the picture pleases the eye. Postapocalyptic Landscapes look really nice and atmospheric. The Locations are well worked out and the size of the map battles are not small, will unfold where. The Game is designed more for multiplayer battles. However, as is not unfortunate, online at the current stage is quite small, so it is better to act inconsistently the support of friends and go into cooperative battles. In General, we got a hard-to-learn game aimed at multiplayer battles. The Game is still where to grow and develop. Perhaps the translation of the game into the field Free2Play was a good solution, which will allow developers to bring the game to mind, relying on the feedback of players.
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