The Cloning of Zelda
About
If you listen to one kazoo orchestra rendition of The Legend of Zelda theme this year, do it with The Cloning of Zelda. I wrote this with friends from my live stream (twitch.tv/verbalprocessing) as a means of learning more about game development in Unity and C#.
The Cloning of Zelda was created in one week, mostly live and features hand-crafted original assets, similar by not identical gameplay and not much actual game. Baby steps!
Credits
Ian "Verbal Processing" Strandberg: Programming
Music, and Sound Effects by Christopher and Joshua Sanderson of Three Ribbon Studios
Marker rendition of sprites: Mrs. Processing
All of the The Everyday Creative viewers and friends, past and present. Love to the lurkers.
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io