The Deep Paths: Labyrinth Of Andokost reviews

Translated by
Microsoft from Deutsch
Again, a mediocre To bad Dungeon Crawler drifting in The Waters of Legend of Grimrock. What makes a good Dungeon Crawler? 1. Level design The Level design of The Deep Path: Labyrinth Of Andokost is quite good. The Levels are small and manageable and far from labyrinthine. Even without An Automatic, you can orient yourself well. There are some Puzzles but few fruitful Puzzles. Unfortunately, there is only one Wall texture for the 13 Level + Sub-levels. Secret Switches are practically impossible to recognize, which means that you have to click on all the Stones. A Little less hidden would have made more sense. The Game time is about 8-9 Hours 2nd Character Development The Character Development is really terrible! There are 3 Classes (Warriors, Villains and Magicians) that are hardly different. In the Beginning, you dice out your 4 Attribute Values, which has a very big Impact on the degree of Difficulty. In the further Course Of the game you can then distribute an Attribute point With a straight Level-up (2, 4, 6, ...). Unfortunately, you only get a Bonus for the Attributes (14, 16, 18, ...). This means that all 4 Levelups can be increased by + 1, for example, the Starch bonus. The Game ends on Average with Level 14-15. There are no new Skills or Talent trees. Spells don't exist, but only Wands. On the positive side, the Characters also get experience points through non-combative Acts, such as finding secret Doors. Unfortunately, Character Development is really the worst character Development I've seen in a Dungeon Crawler so far. 3.Itemization What would be a good Dungeon Crawler without Treasures and interesting Equipment? Exactly a bad Dungeon Crawler as well as The Deep Path: Labyrinth of Andokost. The Itazization is really horrible! There are virtually no interesting Items. The Equipment looks like this with a few Exceptions: Armor (1 Protection, 2 protection, 3 Protection, 4 Protection, ...) Weapons (1-4 Damage, 1-6 Damage, 1-8 damage, ...) And in exactly the Order, you'll find them, even in Secret Hideouts. Attributes, Fire damage, Resistance, different Attack speeds? There is no such thing as that. You practically never Feel like you're finding anything special. 4. Fights and Difficulty Every Fight Is an End Fight. The first Rat easily kills Half the Group. Unfortunately, the Struggles lack the Tension and Strategy of an End-of-the-fight. During the Battles you can't move and without Spells, Skills or different Attack Speeds you click the attacks in the same Order monotonously until the Enemy is defeated. The highest level of Tactics is the timely taking of Healing Potions. 5. Interface and Control Unintuitive, cumbersome And impractical. Even Eye of the Beholder and Co. Are considerably better than this Game. The Controls are pretty some mies and slow. With better Control, the Game would probably be 2-3 Hours shorter. What else is there to say? There is no Food and no Resting function. Healed In which you run the PC 5-10 min and will do something different about it. Dure Story is not particularly detailed and unspectacular. The Characters like to make silly Jokes. Verdict: The Deep Path: Labyrinth of Andokost is not as bad as Legend of Candlewick but doesn't even get to Heroes of the Monkey Tavern in many Areas. If at all only recommended in the Sale but better you dodges to the old Dungeon Crawlers.
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