The doors and the choice
About
CONTAINS SPOILERS TO THE GAME:
My intention for the game was to create a feeling of choice importance and it's necessity, but no matter if you've made the choice and what consequences it has, the major goal was to show that "choices" that were asked to be made were not limited to the game possible interactions. The feeling of being trapped is false, as much as need to follow voice directions, because in the end it's just a game. But I found it to be an interesting perspective on real life situations and I hope it served as some sort of reminder that "an outside view" on situation might actually be the key to it's solution.
System requirements for Web
Last Modified: Feb 17, 2023
Where to buy
itch.io