Translated by
Microsoft from French
Microsoft from French
The dreamlands: Aisling's quest is a UFO.
This game will plunge the old of the point & click into an abyss of nostalgic perplexity. Aisling's quest brought me back to my first point & click experiments there... Uh... too long. Being lost in the middle of nowhere without knowing anything about who I am, where I am, what I do and what I have to do and give up after a few hours of vain groping to not have found the thread of the thing. Aisling's quest has made me the same effect to this close that after 1h30 of laborious groping, I have not given up on weariness because this game is so short that I finished it.
The problem is that in reality it is a very simple game with very easy puzzles, what is routed is to be delivered to oneself in what belongs to the category of adventure/hidden objects. Gold in this category we have become accustomed to have a map with fast transitions, to have a diary that traces everything, to have a direct and obvious help, to have ToolTips that describe the objects, to have a narrative built, structured and complete that makes very little appeal to our imagination, to have pretty scenes very messy and searched, to have beautiful cutscenes and dialogues want you there.
In Aisling's quest, there is no map, the newspaper only visualise snippets of memory of the heroine that we "pick up" here, the help is more difficult to exploit than the puzzles to solve, the concept of description has vanished, the history of heroin is distilled in the dropper and dashed, we will know nothing of the world in which we evolve it, 3D is dramatically underexploited with frozen scenes that seem very poor and cinematics minimalistic to limited animations (for example during a dialogue Aisling turns his head towards his interlocutor but the eyes and the mouth are immobile).
In addition technically this game has bizarre behaviors. Hidden objects that highlight when we hover over them but not in all the scenes, cursor changes for the output areas that update to the lucky little happiness, the output areas that are a hit down , a blow to the right, a shot to the left, the graphic style of animations that changes towards the end...
In short this game is as surprising as confusing. I would say that in huge promo for lovers of old dot & click not demanding on form, it can be tempted for a quick run, on the other hand I have big doubts for lovers of HOG/adventure as we do today because for comfort , relaxation and humor will pass you back;)
Although I like the design philosophy of this game, there is in my opinion a too large gap between the casual puzzles and the roughness of getting in hand. Negative notice, then.