Translated by
Microsoft from Spain
Microsoft from Spain
Whether for its aesthetics or simply because of its premise, "The Empty Inn" seems to be an extremely interesting game.
But it's not.
And is that the problems are not made to wait: In The controls section you can configure the 4 directional buttons at your whim (WASD is the default) but you have no chance to change the action button, being required to use the left mouse button or Mouse. Obviously This is not a problem that arruíne experience, but when you realize that this is not due to a decision imposed if not a programming problem is when you realize that The Empty Inn augurs terrors that go beyond their initial intentions .
The gameplay... Well, it sucks. It Is level up to the Hartazgo. And the "Inn" in which the game is developed seems more like a connection of narrow corridors than a real "Inn" and also, it is very easy to stay stuck between two walls or the doorknob of a door (For silly this sounds). This boring connection of hallways lead us to different rooms that quickly become repetitive for lack of own personality, being almost exact replicas of each other, with very few variations, as if there were no love for detail and the only Objective in them was to find the key that allows us to move to another room of similar qualities until we reach the last one.
Every now and then you collect items like medicine kits to cure your hearts or Fóforos for your lamp, but it is impossible to know exactly what you are taking because there is no kind of graphical representation beyond a question mark on your head.
The puzzles, or should I say puzzle (yes, there is only one), is... Rather silly, I do not want darmelas of ready, but the game literally tells you how to solve it and does not present any difficulty. The rest of the "puzzles" of this game consist of having the intellectual capacity necessary to come to the conclusion that the Red key obviously cannot open the blue door or press a switch to open a secret door.
Magnificent.
But since we're talking about a game of terror, let's talk about terror.
Well, the creepy part is paying almost $4 for this game.
Your only enemy is a ghost that we will not be able to face in any way and that if we see, will haunt us without rest until we catch, this element could have been well executed, as it was years ago with titles like Clock Tower, Sillent Hill 2 or the more " Recent "Amnesia, but far from this is a challenge for the player to encounter the spirit in question means losing almost automatically one of your 3 hearts of life, since unless you are very close to a door that takes you to another area of the" Inn "your Personaj E has no reaction capacity because not only lack of weapons as I said before, but whatever happens this walks as if it was taking a quiet walk in the park... But It doesn't really matter either.
The Ghost reaches you with a speed so absurd and disappears so soon once you have taken away a heart of life that is too short an experience to be meaningful, to the point that it feels only as a slight temporal penalty and Nothing else.
The sound setting consists of a very well achieved permanent rain effect but unfortunately it is accompanied by casual sounds that pretend to put the hair on the edge but that fail miserably.
The same Thing happens with the jumpscares, which are too short and of very little impact.
The story is childish and try to "scare" in a way so annoyingly pretentious that it is very difficult to take it seriously and to top the dialogue texts progress so fast in the game that even having a decent level of English costs a lot to read.
In short, The Empty Inn is a bad game, a lousy exponent and I would venture to say one of the worst horror games I've played lately.
The Real and terrifying mystery of this whole thing is to ask how it is possible that such a game has gotten out on Steam, I think the whole experience is the only thing that makes me dread, and the only thing that probably prevents me from sleeping tonight.
Do you still want to know the funniest thing about it?
In the time you took to read this analysis you could have finished the game.