The End o,,,o
About
You can only walk, jump and use fire
to avoid death and find your way back home.
All assets custom made.
With sound and varying background music.
17 game world screens.
5 simple riddles.
3 bosses.
13 colors.
3 FPS.
Challenging controls.
Initially designed for C64.
Then developed as a scripted object inside of an online virtual world.
But now ported to PC while staying true to most of the previous limitations.Accessibility Features and Anti-Features+/- All dialog text-only
+ All sound effects dispensable
+ No color differentiation required
+ High contrast text
- Some low contrast scenery
+ Mostly no time limits to read on-screen text
- Time limits to complete in-game tasks
+ In-game tutorial
+ Simple menu
- No alternative difficulty levels
- No controller support
- No remappable keyboard keys (Requires: w/up, a/left, s/down, d/right, space, escape)
to avoid death and find your way back home.
All assets custom made.
With sound and varying background music.
17 game world screens.
5 simple riddles.
3 bosses.
13 colors.
3 FPS.
Challenging controls.
Initially designed for C64.
Then developed as a scripted object inside of an online virtual world.
But now ported to PC while staying true to most of the previous limitations.Accessibility Features and Anti-Features+/- All dialog text-only
+ All sound effects dispensable
+ No color differentiation required
+ High contrast text
- Some low contrast scenery
+ Mostly no time limits to read on-screen text
- Time limits to complete in-game tasks
+ In-game tutorial
+ Simple menu
- No alternative difficulty levels
- No controller support
- No remappable keyboard keys (Requires: w/up, a/left, s/down, d/right, space, escape)
System requirements for PC
Minimum:
- OS: XP SP2 or newer and compatible with full 32bit i386 support
- Processor: 1 gHz, 2 cores
- Memory: 500 MB RAM
- Graphics: Accelerated true OpenGL 2.0
- Storage: 10 MB available space
- Sound Card: 44100Hz or 22050Hz, signed 16bit, stereo
- Additional Notes: Requires the resources above to be available to the game and support to safely handle attempts to enter any screen resolution.
The End o,,,o reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
The Game weighs 5Mb and has 1 achievement.
At the beginning of the game you need to go left, jump over the broken bridge and take a light, go to the right and kill death; Going farther to the right need to collect 3 lights and kill the fiery death; Take a light and get in the column, go to the left and take a light and stick in the column, go to the right and go farther to the right by jumping a pit; You can pass through the abyss; The skull can not jump over; In 4 columns It is necessary to shoot lights and jump over the abyss; Immediately jump into the right corner and quickly shoot the dark head (I killed her at once, it even did not succeed), the main thing that the first blow and the rest hit him or the ground, otherwise the light will fly into the void and until it disappears You can not shoot , after the victory go to the right; Now you need to go back to the very beginning of the game to the broken bridge, there will hang the key; As soon as You come to the broken bridge-the key will fall and you get the achievement-Keychain.
Thank you for playing ❤
Translated by
Microsoft from Russian
Microsoft from Russian
"The End o,,, o"-a short story in the style of old games "Atari", minimalist platformer with a small number of screens, puzzles and very tight control. Such creations usually come out as free applications on a variety of game amateur sites, but in this case we have a full release in "Steam". It is difficult to answer, it is good or not, but at least the game is free.
In fact, this game can be said as little as the content it offers. The Plot with the supposedly embedded deep meaning of the role does not play and provides only a few disappointing-predictable ending and achachivku. Puzzles are unpretentious and rests solely on the possession of the player terrible local management. The Music is very mediocre, and personally I never understand why such a faded soundtrack is sold separately. The Environment is also very simple, though, I must say, I liked how the effect of soaring clouds on the background of the moon and the final boss look.
It is not easy to Penetrate, mainly because of how the character is managed. A Simple set of commands implies patience in the initial stages of mastering. And the riddles themselves are not difficult, it is important to remember that the lights are a limited number, and at a certain point, if you hold the key "up", then your ward jumps higher. Forgetting, you risk to easily get stuck in four columns or at the stage with the first, if you accidentally release a light and, without waiting for its hit, go to the next screen. In the rest the game process of Labor will not be and will pass in less than an hour. In General, given the free distribution, you can try to take it some time, if it is necessary to kill something. After all, there's something to see, and the final boss is worth destroying. It would not have been so long to return to the very beginning of the game to see the ending. Given that after the death of the character of the game starts from the beginning, it is seriously annoying...