The Eternal Castle [REMASTERED] reviews

Translated by
Microsoft from French
No doubt this is a game to the artistic and musical direction particularly chiadée. Unfortunately this very nice set is also crippled of small worries:-a very imprecise gameplay, wanting to recreate sensations of time does not pose a problem in itself but if it is for the game to become unplayable or difficult to handle until the absurd No thanks-sometimes blocking bugs, being forced to do ALT F4 because no more command responds it's a bit annoying-a framerate sometimes spluttering and blowing, incomprehensible-a lack of General ergonomics, such as combining the key for hitting and interacting for example, points of interest marked by a "?" no longer work since the last patch (s) Besides-wanting to make it clean sometimes it's being too clean, while the game is neither very long nor very large it is not uncommon to get ask what he expects of us in some tables. Perhaps I am a little harsh but my experience was more frustrating than pleasant. Good at least the price is quite low (€6), so it does not give me the impression of being made me. In any case if you are able to override the points mentioned above give it possibly its chance. This kind of trip is clearly not seen every day. (When is the BO on sale otherwise?)
Translated by
Microsoft from French
Well, in fact it's really not terrible....--graphics in the end often very unreadable and actually not so stimulating as that--poor gameplay and without great interest (note that given the lack of readability we often do not understand much but it is not really t the worries: it is enough to spammer frantically the attack button without thinking to overcome the hordes of enemies that we regularly fall on the rasble (it is rather there the worries....)), see wobbly on certain point ("pick up" is done with the "get down" button, suddenly when you want to dodge an attack during a fight, you sometimes change weapons unintentionally by picking up a random weapon released by a previous assailant instead of making its roll.... (so definitely inviting to simply spammer the attack key without thinking...)) ; and the level-design is just as insignificant--no scenario (pseudo-pseudo-cryptic that does not mean anything and goes nowhere), and no atmosphere peculiar to the universe of the game (just the Visual and sound atmosphere peculiar to the technical bias) In short, boring in spite of its brevity, which in fact is more a quality than a defect (completed in ~ 2h30). Note still that there seems to be qqs ideas for the "new game +", but saw how it was soporific to browse the game 1 time, I leave the bravest (and/or indulgent) that I dig this aspect.
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