The Fadeling And The Passageworm
About
There are two rooms in this game. One represents the outside world and contains six heads for you to try on. The other room has nothing in it but a mirror that tells the truth.
I wanted to experiment with the player character's perception of themselves, and I try to think of the character not as a whole, but as an ever-changing sum of influences. The "dividual" in the "individual". A first person game where the player cannot see their own legs plays very much like a dream. And just like in a dream you never know what you'd see in the mirror. I wanted to make a comforting game, a healing game. Not sure if it has worked out.
Show AttributionLow Poly Character Model by canyon_ke
"Dym" (rus. "steam') - apocalyptic song by Umka I Bronevichok (rus. "Umka And The Armored Car")
Dentist Drill sound effect by alexanderwendt
Whisper Ambience by Piggimon
Little Fire sound effect by Glaneur de sons