The Falling Sun reviews

Translated by
Microsoft from Russian
Early Access Review Game has passed for an hour and very sorry spent time. Below I will describe my observations and comment on what I saw: The Plot During the appearance of the enemy be prepared for the noise and squashing (as if the direct ether from the toilet they will reach you). If possible, and better from the beginning of the game, reduce to a minimum the sound in the equalizer . Running kills the movement speed by only 15 percent... is just as useless because of the tiny size of the locations. Idiotic Overarms of the weapon, after a descent in every "new location". Bug Apparently, another explanation for what reason this added to the game do not have. First aid Kits also work if the character has 100% KP. The Notes are found in the game are of informational nature... But there is one "but". After lowering the graphics of the game, the text is lubricated, which does not allow to understand the happening around chaos in principle. There is no point in trying to shoot the enemy in the head in order to save a few bullets, because the game does not provide increased damage when you go to some parts of the body. P.S. the benefit of even shoot in the head is not necessary to kill forever (I recall movies/games, where the mandatory way of killing zombies was the destruction of the center of thinking in the brain). In this in-game all through ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ and even ammunition. Pick up 3 or 4 cartridges from the clip, so that after you spend all on one approaching to you goal... One weapon in the form of a pistol from the start for the whole game. Well, though not with a shovel go. What then in the menu in addition to the pistol on the table are grenades and a revolver, but in the game they do not appear at all? Pseudo-Survival mode is the Essence of shooting enemies until one time, either the character, or the place where he is shot. How much in the clip of 11 cartridges remained ammunition is simply not visible, as opposed to the plot... Have to recharged at every opportunity and risk the loss of precious time (the creatures are approaching no matter what you are busy at one time or another). Cartridges are not really endless. They appear periodically in the place of your dislocation, but not in the same place. Why even this mode!? It's Like a completely sober game that's going to get better. Also the TOP3 table is on each of the 3 survival cards, and without the Nikov (!). What's the point? Oh Yes, it's another garbage game purely for getting cards--which can make sense. http://store.steampowered.com/app/333740/
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