The fate of Marcus
About
The fate of Marcus is an exploration game, made with cubes!
Warning: all the features described below are implemented, except the story part. The player can collect Marcus' notes, but they aren't saved yet, and can not be read at the moment.
The fate of Marcus
A story driven, audio-visual exploration game taking place in a voxels' composed world. In each game, you discover a brand new world, procedurally generated, in which notes from a previous explorer are hidden, telling his story.
Gameplay
The player follows the story of Marcus through his notes scattered all over the world. Marcus was a bored gardener, and when he saw an ad about a space travel to establish a society on another planet, he jumped at the opportunity and boarded right away.
The world, made of voxels, is composed of forests, cliffs, rivers, and flowers (yes, I love flowers, so you will see a lot of them in the game). I tried to recreate a realistic environment through dynamic fog and wind, affecting both flowers and water. Each time the game start up, a brand new world is generated (but the progression of the player is kept, no worries).
Note : it isn't mandatory to follow the storyline by collecting Marcus' notes, you can just explore the world while listening to the restful soundtrack, I tried to make a game which could help people to relax after a hard day of work. :)
Controls
There is an in-game tutorial (because it's cool) to explain the commands, but here they are (in case you want to skip it) :
- WASD to move on qwerty keyboard, ZQSD on azerty
- Escape to get back your mouse (the game will try to eat it because it loves mouse)
- the god mode can be activated using... wait, actually there is no god mode, forget that
- Space is used to jump
- U to run/walk
- Zoom with Q (qwerty), A (azerty)
- Left mouse button to put a bloc, right one to destroy a bloc (only the blocs put by the player can be destroyed)
Features
- Keyboard and mouse support
- A new world each time you launch the game !
- A story told through notes
- And cookies ! wait no, we don't have cookies
Configuration needed to run the game
- 64 bits computer
- OpenGL 3.3 and later is required
- At least 1GB of RAM
Development
Still going on, I haven't slept or eaten for a month now, but the game is working!