The First Spark reviews

Translated by
Microsoft from Deutsch
A simple Skill game with a glowing Ball, which becomes very difficult after quite a short Distance. As the Ball immediately breaks at the red Objects everywhere, the Frustration factor is very high, which also shows the Small Process in the Level Sequences. Instead of paving everything with Success for each time, the Successes at the 12 Levels Sequences and all 10 Death Successes (all 10x one to the 100) should be reduced, as these Successes are only good for making the indication in the Profile look better. Best forget this Garbage and rather get something else with more Content and Fun.
Translated by
Microsoft from Deutsch
First Spark is a really simple platform hip game. One controls a "Spark" that is constantly bouncing and tries to get to the End of the respective Level, symbolized by a blue Spot. So far so good. All Control is via right-/. Left. When you get on oblique Surfaces, you jump obliquely-or not. If you Come across a Corner, you jump as always, or you like to shoot through the Area. With tight Spaces (which you don't touch), you usually get through, but not always. Result: Nice Game, good Look, Story present (if it sounds like the Story of a depressed game designer), but the Controls are a Gray. That is why, unfortunately, there is no Recommendation here today. What a pity.
Translated by
Microsoft from Deutsch
"The First Spark" is a small Platformer And the Follow-up to "The Last Photon." This Game is not really a New one, it is actually only 50 new Levels for the not exactly convincing Predecessor. That'S why there is the same review in large Parts, when it is already the same Game in large Parts. We are a bouncy Spark (last time we were still a Photon; what a Climb). More Specifically, we are the last Spark (last time we were the first Photon; that's How time passes). The Story, or rather the Sentences that are said at the Beginning of each of the 50 Levels, is completely arbitrary. The gameplay-technically virtually same predecessor had a completely different Story. You could tell any Story, also read the Phone Book, because the Story has nothing to do with the Game. It's not a Story anyway. More of a String of inconsequently woeful sacs. In the Game, we have to find the Exit via some Platforms, some of which move and avoid nasty ones like red Prongs. Our Photon, excused sparks bounce automatically, only the Direction we can set. This is as unspectacular as it sounds and also very strenuous to control. Because the Reaction Time of a Photon, excusable sparks is apparently not close to the Speed of Light, but probably has more to do with a Freight Train from the penultimate Century. First heat up before moving. The Levels are unimaginatively built. The Design of some Levels already borders on Refusal to Work. Particularly embarrassing: The more than 5000 Achievements are (almost all) not awarded for Achievements, but only for failure. Every Death you get a new one. Emomininely, just embarrassing. Rating: 3/10 Atmosphere 2/10 Story 4/10 Graphic 3/10 Sound 4/10 Game Mechanics 3/10 Balancing 4/10 Game Pass Conclusion: The Spark doesn't want to skip. 3/10 Overall Rating
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