The Flip Side of Tetris
About
The Flip Side of Tetris is a 2 player couch coop game where the first player plays as the CPU, constructing Tetris shapes for the second player who actually plays Tetris on the hand held console.
The game was created for the Unreal Engine 4 Spring Jam and the theme was "The flip side of the coin".
The game is played with two game pads.
Rules and controls:
Player One
The first player uses the left thumb stick to run around and light up the floor in Tetris shapes. Shapes are 'printed' with the A button and the floor is cleared without printing by pressing the Y button.
Printing the target and bonus shapes yield a higher score.
If the Tetris queue runs dry, the first player will start taking damage.
Printing non Tetris shapes is allowed, but will penalize your score.
Player Two
The second player plays Tetris with pretty standard Tetris rules.
Move around with the left thumbstick or the D-Pad. Drop a block with the A button and rotate a piece with the X and B buttons.
The Tetris player should try and play as fast as possible to empty the queue. Once the queue is empty, the first player will start taking damage.
Credits
Jeremy de Reuck - Programming
Nadia de Reuck - Art
Assets Used
Modular RPG Heroes Polyart
Mega Game Music Collection
Universal Sound FX
Todo
We would still like to add some finishing touches, especially with regard to player feedback and general polish.