Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free Early Access review a 3D platform game with side-scrolling and other Mario 3D World style scenarios. With a somewhat weak argument, perhaps, more than anything for the speed or simplicity with which we tell the story behind the game; Where more or less we explain a villain called Voltiare, he used his powers of necromant to do evil, and the Council of Magic was the group responsible for taking over the, for a while.
In The Forbidden Arts we are a young man who has the ability to control certain elements-like fire. The gameplay in The Forbidden Arts, is simplistic, we can jump, make double jumps, climb walls, hit with our dagger, push objects to help us jump and throw magical powers.
Our ability to use powers like fire, have a limit, and like the skills that use mana, our power can be completely drained, to fill it, we must be close to some kind of flame, and pressing R2, this will recharge our ability Piromana.
There Are Somewhat strange physics, our character has a very similar trot to the best style of Naruto, but this is not only seen when running, but when walking, then it seems like a slow-motion running that looks unrealistically ridiculous, because instead of walking , our character runs, like skating, but to the Naruto, a big detail, and that can be corrected for a better visualization.
The Forbidden Arts needs improvement, many, although what exists at the moment manages to draw attention, the technical details, will make those who have little patience decide to step aside. Another example of a failure is that when the character receives a blow, it becomes transparent; This is normal in any game, but such transparency should not cause the character to traverse the walls and other objects on the stage.
We Don't like the fact that it is not possible to repel enemy attacks, the only thing that can be done is to dodge them jumping, or to achieve atinarles a magic attack, hopefully, in the near future, we will have option of blocking, it is that it is very easy to die-not for lack of hands, But by some limitations in mechanics, as most enemies, we are killed in a single stroke, and it is noticeable enough to be hitting an enemy, and from the nothing these will strike us a knockout that will make us die instantly, even , just by touching them, we can die (Mario Bros style).
Aesthetically, the Forbidden Arts is very good, the colors, environments, each stage but does not have much variety of objects, achieves its goal, and next to the music, the move of the trees with the wind in good shape to create pleasant levels.
At the moment, the Forbidden Arts needs work, the jumps are a headache, and the fights with enemies are quite clumsy. But There is no video game that is easy to do, and we understand that the Early Access period is used to improve, remove the bad, and add details to polish. The visual presentation is good, with a variety of environments, vibrant levels with cute colors, as well as caves, and even a huge beehive of bees. The story Though simple, is interesting too. Only, it is necessary to make one that another arrangement in the gameplay and a polishing in the way as the mechanics are executed.
The game is developed by the Independent studio Stingbot Games, will be released in Advance Access on February 7, 2018.