The Franz Kafka Videogame reviews

Translated by
Microsoft from Deutsch
Save the Bark Beetles! You did not understand the Point of this Introduction? Then You now know how you will be doing the next good two to three Hours in case you buy the Game. The Game is immensely confusing and many Things seem to happen absolutely randomly. Nevertheless, the many Puzzles had a pleasant but challenging, Difficulty level and over many Passages you could chuckle. However, it could be Problematic if the Player does not master English, because (despite the Possibility to choose German As a Language) many Puzzles build on forming or puzzling English words. Although there are Hints that usually help you, they Usually reveal almost the entire Solution. The Game consists almost exclusively of Puzzles, accordingly little Emphasis is placed on a comprehensible action or any Presence of a freely explorable World. The Price is fine, but more for real Lovers. Otherwise, it may feel like waiting for a Sale, as the Game is actually very entertaining.
Translated by
Microsoft from Deutsch
As a Kafka enthusiast, if not a Fan, I had to take on this Game naturally. The Game disappoints you as a Kafka fanatic unfortunately, with him and his Works in itself it has little to do. This is a pity, because these offer far more Potential for a Game that takes up philosophical-existential aspects than such a monotonous point-and-click "Adventure," which consists only of ripened Puzzles, which, by the way, sometimes sometimes Easy and had little to do with the Surrealism of Kafka. Very disappointing! Had I been quite happy to have discovered a Game with Franz Kafka in the Title. However, it is clear that if you want to experience something Kafkaesque, then you simply read his Works. Plus, I find the Design beautiful but inappropriate for a Game that advertises with the Name Of Kafka-it really has nothing Kafkaesque, Threatening about it. Apparently, in the middle of the Game, Latin Phrases are thrown in, which are initially intended to encourage you to Process history (which is not even cohesive), but later turn out to be empty Promises. Kafka would say: "There is a Goal, but no Way. What we call Way is Hesitation. " And I often hesitated during the Game! I then glanced Holes in the Air quite sporadically during the Puzzles: "That can't be all. Where is the eternal Spring? " The Optics alienate Kafka'S Works in every Way. You might notice my big Annoyance! Obviously, Kafka enthusiasts should be set a Trap and it worked out.
Read more...
Translated by
Microsoft from Deutsch
From the Graphics, this Game deserves all The praise. And I have nothing against far-fetched puzzles. Here, though, they've pulled in by the Hair, and the Game makes no Effort to craft a consistent Mechanic. Sometimes go pulling Objects, sometimes not. I was so annoyed in Act 2 that I deleted it. Really too bad, from the Story and the Graphics I would have liked to have played on, but for every Puzzle to look into the walk-through is no Fun.