Translated by
Microsoft from French
Microsoft from French
Product received for free the free ones is an independent game developed and edited by Farsky interactive, which puts you in the shoes of an adventurer against his will by the name of Theo, who must make his way in the midst of the canyons, using his grappler and other objects unusual, to finally be free. This is our express test.
At the discovery of the free ones in the free ones, you control Theo, a enslaved man who will try to escape from a mining operation, guarded by invisible enemies. Equipped with a grappler that has the ability to grasp all the wooden objects, and to propel themselves towards them, you will be facing more and more difficult routes, which put your patience to the test. You will not be alone because a group of enslaved will help you escape from this island. Our Theo also has the supernatural ability to make jumps of great distances and fall from any height without ever getting hurt.
A mysterious woman from the group will contact you by radio, and will give you various missions, such as restoring electricity, or understanding what is happening on this island.
The game features sumptuous scenery, and soft music that goes very well with the game universe, but unfortunately the other characters that meet it are very ugly and it spoils the beauty of the game.
In the free ones, you feel like you're in a huge playground, where every wooden structure will serve to advance in our quest. You're going to have to jump, grab, jump and hold on again, in fact you're going to have to do this almost throughout the game. Sometimes some phases will be different, you will have to cling to cables, or steal a short time through wings straight out of a book of invention of Leonardo da Vinci.
The game after 1 hour quickly becomes repetitive, but remains enjoyable to play, it feels like playing Q.U.B. E, even if the gameplay is totally different, but one hangs just as well.
The game offers a story a little erased by the playground that the free ones offers. We have fun and we enjoy the game for its side "we cling everywhere" as for the history that remains Basic.
In the second chapter of the game, we meet freight trains that will offer fast and reflex courses. One of the best moments of the game, because the playground becomes even more appreciable.
In the free ones you will not often know death (if you can call it that), because the sequences are very simple every time, however if you try to recover all the hidden objects, you will have to show patience, because they are often in places that will ask you a lot of reflex, but it is an extraordinary idea because as a whole the game lacks challenges.
The game remains very short if you go straight towards the end without really looking to recover the hidden objects, count only 3 small hours to make toy with your grapple. But if you are the kind to want all the successes of a game, you will need double, may be less if you are really very talented to conclude, the free ones is a very good course game, in a sumptuous world that does not leave indifferent. We appreciate our getaway between the canyons and various areas of the game. The story is a bit out of the way, because the gameplay takes all our attention, and we mainly remember the different routes that we had to do to finish the game, as the story itself. We are a little disappointed that the game ends so quickly, but if one is the kind of daredevils, the hidden objects allow us to stay longer in these beautiful decorations that the game offers.
Editor's Note: 8/10-a sumptuous game but a little short.
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