The Golf Club 2 reviews

Translated by
Microsoft from Deutsch
I am a owner of Golf Club and have recently also have Golf Club 2. I can fully understand the negative Criticism this Game gets. But I have to explain briefly why, because a lot of what is written here is not so I can leave: The Golf Club 2 is aimed primarily at players who are looking for Realism and Simulation in Golf sports. If you are looking for a one-sided pile up here and Hole in One's, you will despair. And the Realism prevalent in The Golf Club 2 is unparalleled. But that requires Patience, Practice and, above all, ambition. While everything was still very simple at the first Part, the Developer is screwing a lot on the Reality screw here. The Display of the Racket Width is now only a Guideline, as in Real. I myself meet my 7-seater iron 150 Meters wide. That's a Guideline, because sometimes I Slice the Ball then it will only be 140, or I hit the Ball to Fat, then it will also vlures even times 157 Meters. As a Golfer, I can certainly establish Practical Relevance here. We are not Machines, after all. The Appeal Here, in Combination with Wind and the "right" Racket for the required Length, is both to change the Loft in such a way and to execute the Momentum in such a Way that the Ball lands where the flag is located. And that has unfortunately just become "difficult" for many. At TGC1, each Racket had the exact Length the Ball flies. Unfortunately, not very Practical. Putting, Pitching, Chipping,... It's difficult, no Question, but it's not unplayable. There's finally the Opportunity to train, and so on the Range, on the Chipping Green or the Putting area to work on it exactly. And it also works when you sit out with the Controls and, above all, with the Clubs. Then you might have to change the Racket when Chipping. Then the Ball does not lie after only 3 Meters (so-called Underhitting as many call here) but then runs directly towards the Flag. As In Real Life, width control can also be regulated by the Adjustment of the Dynamic Loft (+ or-Loft Setting) or you can use the Back and Downswing movement for a shorter or a completely full Swing. Ultimately, it's Exercise Thing. Last Weekend we played three. One of my Mates, meanwhile, is playing with the better Players Hitters. These have more Width again (BTW: According To the Manufacturer, the Players ' clubs are also the Rackets that were Used at TGC1). We others whistle in Vastness and Prefer to be satisfied with Comfort and Forgiveness. Everyone has noticed the TGC1 being the easier Game of golf, but everyone is also of the Opinion that Realism in Golf Is all the more beautiful. In The meantime, it's really fun for us. The Graphics are better than in the first Part, many of the old Places have already been imported. You have to be necessarily Online, because the Places that are available offline are relatively few, but should not disturb any further. If Necessary, the Publisher will be able to Download places. Ball Physics is fine so far. The fact that the Ball in the Rough partly flies a bit comically is due to a rapid brake as soon as the Ball flies against a Slope. In terms of definition, it is possible to improve this. "Here's a Pro Tip, ... Stay out of the Rough! " Otherwise a really successful Especially very vivid GolfSIMULATION! If you get involved, you will be rewarded with great Strokes, a good Scorecard and many Trophies. If, on the other hand, you are only looking for a loose Arcaderround in THE Gulf, you should make a wide Arc around TGC 2. Because TGC2 combines everything you find in real Golf. Fruit in a bad Blow and tremendous Joy with a Drive or when the so important Putt falls. Conclusion: Golf Enthusiasts who just want to get a taste of it without much Stress, please buy TGC 1. Anyone else who is looking for Realism in Golf And a "real" Golf Simulation is instantly hitting here!
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