I've just discovered TGGW and I'm in love with it ! The environments are particularly evocative : the statues, the thick fog, the luminescent mushrooms lighting a cave in the distance... It fuelled my imagination in the same way dwarf fortress did in adventure mode ! Ascii goodness in all its glory. And of course the UI is topnotch, I love how the mechanics are at the same time extremely simple and very deep. I find the design choices very clever, it's like all the annoying old-school bits of what we're accustomed to in roguelikes were stripped away to only leave the good stuff. I can't wait to dive deeper in the dungeon ! And I will most surely draw some fan art, I'm an illustrator and I love to transform Ascii into drawings.
Just want to say I love this game and just have a question about item generation! Are the chances to get rarer items the same throughout or do some items spawn only on certain floors like enemies?
Found a Lightning Flair and Yellow Dragon Armor on the first floor. Carried me till the end. What was fun was finding the incredible Dragonfly Mail. With a few magma stones and an icecube i was basically immune to everything except physical. Also ran into the poison orb which made me immune to poison. However strangely enough it went away without resting. Not sure why?
Y'all got any?I'm getting to the point where I can get most characters to the dungeon, but I still feel like I'm struggling to grasp how to build a character. Many items seem terrifically niche or have severe drawbacks, so much so that running around naked and slapping things with my bare hands seems like the way to go. Either that, or I get one nice item and everything else is incompatible. So far my best is several levels into the lab thanks to a chainmail and enchanted flail. I also had a run where I upgraded a rusty sword and shield into a flaming gladius and hard shield very early on thanks to a pickaxe and gems, but I threw that one away in the dungeon (if a door asks you if you really want to open it, say no unless you want an angry scientist to charge out and electrocute you to death I guess).A few questionsThanks! Enjoying the game so far, even if it's a bit odd in how the usual RPG mechanics are implemented.Edit: oh yeah, I saw in another thread that it's often better to avoid enemies instead of going for a full clear on your first pass through a level. Is that still sound advice?
This character found a katana, monk ring (upgraded to master ring in the castle), war ring, and sandals all before entering the dungeon. Later on I added a green tunic (+10% melee) so basically anything that did not have a substantial block chance and/or a boatload of hp just got butchered in a single turn. I even found a longbow and arrows to add to that authentic samurai experience. A great helm of understanding was a bit off flavor, but I was not about to turn down my only source of hp and armor. Once I had the above equipment I pretty much focused on diving. Ranged enemies were extremely dangerous and I just ended up bum rushing them if there weren't convenient doors/ terrain to take advantage of. Fortunately I had a good supply of food and a healing kit to bounce back with. Lab was a very tense experience. Any door with sounds behind it I avoided. Various elementals got chopped up pretty easily - I'd back away until they moved adjacent to me so I'd get the first attack. The final few levels I used mapping and exit scrolls to quickly find the stairs. The final final level I used a scroll of Whirlwind to get a little distance from the guardians and just booked it for the stairs. I didn't fight anything on the way up except for a few miscellaneous blink dogs that recovered from the drubbing I gave them at the beginning of the game. This is a really fun game! Now that I'm more comfortable with the mechanics I can see myself returning to it regularly. I appreciate its brevity, the diverse and meaningful equipment choices, and the commitment to making each fight dangerous. As far as changes go, there's not much I'd ask for. The capability to add (or remove) prompts would be nice, specifically for moving past unconscious monsters. Because of the dark purple color I've accidentally moved through them and had to re-fight monsters, which can be very bad if it's early in the game and it's a tough one like a goblin guard. Also the shift + move behavior is somewhat unpredictable and strange. It's nice when it automatically navigates around a corner in a one tile hallway, but I definitely don't want it to bounce off a cavern wall and send me running into the center of a huge unexplored room. A simple "move forward until something interesting or a wall is encountered" functionality would be nice.Anyway, awesome game!
I'm sure there must be, but so far every time I drink from it something more or less bad happens that can't be reversed. Some examples would be where my hands grow poison claws (which is good, until you realize you can't hold weapons or a shield) and permanently losing a finger (so now you only have 1 ring slot).Anybody have any examples of a really good mutation that can happen by drinking from this thing?
I never got this before, but the first sentence reads "Strong spirits that makes you will warm inside."And I can't understand this and hope it's a type-o. I know this is very minor but I'd want to know stuff like this if discovered :D
Now this is a real weird one. As you can see in this screenshot, I just picked up a weapon without further description or an official name. This could possibly be a placeholder, I'm not sure. At work it turns out I'm playing the TGGW version 2.6A test game though so this might not be a thing now but I figured I'd mention it.The weapon deals 2 damage on hit and is one-handed. It also has neither open or closed melee modifiers if that helps.
Now hear me out!Take a magic rod for example, which costs 5 EP to I.D. That's fully 50% of your max value and kind of a lot, but you can't use it unless you spend the 5 EP to I.D. first. I think it might be a good idea to allow players to blindly use some of these unidentified items if they want to, because there are some wands and stuff that have bad effects too (ex. Wand of Starvation).Like how a lot of times in roguelikes you can choose to drink that mystery potion to ID it and that type of those potions in the future. Dangerous, yes, but it's cool the possibility exists I mean.