Average Playtime: 4 hours

The Happy Hereafter

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Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. Possessing uncanny management skills, you'll control a legion of zany characters as they arrive at their eternal destination and settle in. There will be no rest for the wickedly funny as you put them to work building houses, harvesting resources and earning money to build a village to rival Paradise. Explore weird but wonderful landscapes, discover cleverly hidden secrets, and complete dozens of challenging missions in your quest to create a little slice of Heaven in the underworld!

  • Six locations
  • Over 100 missions
  • Dozens of wacky characters
  • Comic book style story scenes
  • Learn-as-you-play tutorial
Release date
Alawar Entertainment
Mirball Games
Buka Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7/8
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 256 MB
  • DirectX: Version 9.0c
  • Storage: 800 MB available space
  • OS: Windows XP/Vista/7/8
  • Processor: 2.5 GHz
  • Memory: 1024 MB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0c
  • Storage: 800 MB available space
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Last Modified: Sep 17, 2019

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The Happy Hereafter PC Gameplay FullHD 1080p
Sep 27, 2013
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The Happy Hereafter reviews and comments

Translated by
Microsoft from Deutsch
After 4 Hours, this Adventure is over and leaves you Feeling; "Was it already?" Mixed with "What was that now?" The Game principle in itself I thought was quite good, even though I already have a similar Game that only has a different Design, played and was busy for a long Time than here. One builds a small Town of the Dead and solves Tasks the Inhabitants of the Depths pose. However, these are usually as sophisticated as in an RPG The mission "KILL xy Spinnen." The Tasks give you Access to new Areas that offer new Resources or where you meet new Characters that offer new Tasks. The Game ends with the Completion of the last Task and that was it ... However, a lot of things are negative:-In the Beginning, the Elemante appear very Complex and you have the Feeling that the Game offers much more than comes out in the End. However, these are too often so unnecessary that they could have been omitted immediately. The Magic, for Example, with which you can make Workers faster for a certain Amount of time. In the Beginning still ok, but once you have the Circus, what happens very early you don't need it anymore, as it is unnecessary to waste Mana for an individual Worker, if you can also speed everyone up for a short time. The Kitchen is also so necessary that you can do it. Not needs to, except for Missions, since the Workers do not eat the Food prepared in them, but only their Pumpkin or Pumpkin (Toens apparently eat more than Living:D) The Gift shop falls underneath it too! -You can sell things all, but it's not really necessary, because you can get gold so quickly by selling Massive Food. Shopping you can only buy a few Little Things, whereby actually only the Workers fall into Gold, because you can either buy the Rest only once or it is just unnecessary to buy Crystals, which you can find massive And even mine in the End! Buildings all cost Gold, but Wood and Stone are more the Resources to wait for! -The Houses are quite nice, offer plenty of Space ... But very unnecessary, because we never need the whole Workers and usually do not have any Work for those who already inhabit our City. -There is no real Story, which you see in the End, that it comes so suddenly that it even irritated me. -No Change, occasionally come Enemies, but you kill them with 3 Clicks of the mouse. -The Economic System seems very immature, Stones regenerate and Caves fill with Gold, Crystals or Stones again. -4 Tree Menus, where 1 only include bearings that can be built in different Parts of the Map, 1 only Living Spaces and 1 only Decorations that are as important as most Products of the Kitchen. Decoration halt. The last Building menu offers the whole Building, which is used for Production, Processing or Research. All of a Sudden, that's not much more. -The Research is so versatile, you can count the Research On two Hands, an Upgrade of the Laboratory allows further research, but only for Improvements, there is nothing new To Discover. -The Workshop is the same, you build a Saw for the Sawmill to improve the Sawmill you need a Saw with Asterisks or 2 Asterisks. The Graphics are good, but not overwhelming, the Environment is varied but you have explored everything too quickly (with 4 Hours of Play ...) The Sound is Average. I didn't notice anything positive or negative. Verdict: Price is ok, but there would have been more in the Game in it. Other Representatives of this Ger are more complex, take longer and are also more vocal. There you need all the Workers and not like here, where you only need 20-25 of the 40 Or so workers. That is why no Recommendation!
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