Translated by
Microsoft from Spain
Microsoft from Spain
Six characters in search of dev Attention: This analysis is free of spoilers. However, if you are clear that you are going to play it yes or Yes, I recommend not reading it. What'S more: Do not read anything else about the game, because every little information you receive will make the many surprises it contains less shocking In 1921 Luigi Pirandello premiered in Rome Six characters in search of author, a work that would just rivet his Magical realism and that in the end is one of his most remembered and represented texts to this day. A metatheatrical game in which characters, malnourished from a text that close their stories, are planted in a theater in search of a playwright who can give them life. It is Not that Metatheatre did not exist a century ago, and it is more, it was a very common subject in Expressionism, but it might be Pirandello the first to vertebrate a whole work on it.
Almost 100 years later Daniel Mullins arrives and leaves me Paticueto to the numerous coincidences between the Hex and the aforementioned work. And that is that both run practically in parallel. No, I am not accusing Mullins of plagiarism, quite the contrary: I marvel how two works with a hundred years of difference between them can come to have so much in common without even belonging to the same art. If anything, it makes me reaffirm that, fortunately, the language of video games is spongy and expansive. It has nourished the unimaginable of the rest of the arts in the few years it has, and has been able to expand that language to develop its own. Obviously, this use of a language of its own is not in all cases; What's more, finding video games with enough personality to claim that they are something unique and author is not as simple as it seems a priori.
That'S why playing The Hex is a putx joy. No more. If you tried before Pony Island and you can get an idea of where the shots can go, and even so you get an idea of the barbarity that has given birth Mullins. His latest creation is a constant waste of ideas so shiny one after another that leaves you blind. An Analysis and critique of the development of the video game industry, the process of its creation, the enjoyment of being played and the role (and guilt) that the gamers assume in the shaker of all this. It Is A tribute to the history of video games, but it is also a very fat slap to them. It Is a bizarre screenplay by Joss Wedon to the "Cabin in the Woods" (in fact-minor spoilers-a short chapter of the game has that title). It Is a matrioshka that is revealing one layer after another to a sick level, coming to have to install external software if you really want to scratch everything that is hidden.
And all this culminated with a crazy sense of humour. But of the truth: not of writing "Looool" or "xDDD" in front of a screen and, actually, not even sketch a half-smile. It Is hilarious to the level of laughter aloud and pour the coffee over the table (the latter has passed me literal). And It is because all part of this analysis of the medium and its language, of clichés that for our misfortune we have more than assumed, and raises them to a parody lyncheana that constantly vomits changes in the metagame, to twist it so much that the mirror in which it Mirab A returns a more valleinclaniana than real image.
Anyway, little more I can say without starting to make spoilers that will ruin the experience.
I can Only say that, for better or worse, The Hex is one of those unique things that don't look like anything you've ever played before. One of those wonders that feel authentically fresh. Needless to say, for me, it goes into the top of the 2018 by far. And I dare say more, but someone may hang me.
Six characters in search of Dev.
And one of them is going to commit a murder.
Tonight.
And you, what role do you play here?