Translated by
Microsoft from Deutsch
Microsoft from Deutsch
What a pity. It seemed promising. The Idea of the insectoid swarm Consciousness once seemed a fitting Explanation for the Overview a Player possesses in an RTS. Since the Base price was recently lowered from 20 to 10 and it was also reduced by 50% this Weekend in the Sale, I thought I would take a look.
But neither Story nor technical Implementation was convincing.
The allegedly riveting background story alienated to The Extreme. In the Opening Credits, Earth dies, arguably in an Asteroid hail, and Humanity rescues itself with an Ark spacecraft to an alien planet. The Speaker was not so great to understand, but quite passable, I have heard worse ones.
In the first Chapter of the actual Game you play as announced the Hive-Mind (the Black Consciousness) of an insectoid race. -Connection?
In the Course of this first Chapter you have to defeat a Ghost, then the Insect Breed Is confronted with strange Egyptian-looking Reptile opponents including Bone warriors, then you summon a lava Golem, which is supposed to represent some Deity that one is supposed to represent. It must be appeased that, for this Purpose, one must then kill an "old Man," a huge Hermit Cancer, who has been waiting well for its Annihilation in a Side Cave for Eons ...
This truly infrequent Story History has not managed to captivate, rather it drew me a luminous * WTF? * OVER my Head.
Perhaps the approach of the Project was not "what kind of Assets do we need for our Story," but "what Story can we roll together our cheaply acquired assets."
The technical Weaknesses.
That newer Games have Difficulties when you have marked several Units and sent them to a Point has been seen many times. The Units all strive to reach the one Target Point and then jostle terribly to reach that one Point. Formations or coordinated Target Points, as we know them from AgeOfEmpires and as they even had the rather weak EmpireEarth, are apparently sought in vain these days. Newer game designers don't do their Homework.
In addition, there is a camera rotation around the Camera.
I'Ve seen more often recently, in different Games. Is completely incomprehensible to me. Don't These People play themselves, or don't they rotate the Camera? With an RTS, actually with every Outdoor Camera, the Rotation has to take place around a Focal Point, not around the Camera itself. What do I get from it, if I can scroll out a wolf, if I want to keep in Focus the Object or the Scene that I want to look at from the other Side?
Complete Nonsense! Six, put!
And the fact that you get left the Inventory of the previous Game at The start of a new Game is probably simply flawed, so careless programming.
One Bright spot was the Function that you can order a Unit back to the Hive with the Touch Of a button, where it is cured. So, in the middle of the Battle, the Unit that turns red in the Unit List will double click, then it is selected individually, then press [X], and it retreats for Healing. Good Functionality.
But you can also imagine something like that in a tech demo, you don't have to buy a whole Game for that.
Verdict: Despite Sale, do not satisfy. Refund.