The House of da Vinci reviews

Interesting take on the puzzle genre with quite a lot of inspiration taken from "The Room" games but missing the better interface they offered and it will be noticeable in a few very frustatring puzzles that are hindered by horrid camera and interaction limits.

Letters and messages have no usability options for normal text reading. Get used to handrwitten medieval fonts.

Story is barely explained and evolved and ends abrubtly with nothing new added to the plot and leaves every question for the sequel.
I got lost at about two-three places after I had played The Room and The Room Three. The hints are surely not enough compared to those two but the overall the renaissance-warm style atmosphere is far pleaser than The Room series.
Translated by
Microsoft from Deutsch
After playing both Parts of "The Room" and becoming a real Fan Of these Puzzle games, of course, "The House of Da Vinci" wasn't to be missing from my Collection either. It is based on the same Principle and in many Things also very similar to the "Role model." However, my initial Joy in the Game has evaporated a little more with each subsequent Chapter. I try to explain a little Bit of what this was because of, I try to explain a little: The Story takes place in Da Vinci's Time And promises a Lot of intricate Apparatuses, cosmic Contexts and works of art and Buildings. That is the case, but I do not think that the Implementation has been as successful as in the room series. Even the hidden Letters and Notes meant to tell the Plot are not very exciting and you soon have a Sense of Repetition. Unlike "The Room," the Puzzles don't focus on a single Item, such as a Box or box. Instead, one moves in complete Rooms and in order to solve a Puzzle, the Examination is required in several Places in the Room. These additional Action Points are often not accessible at the Beginning and are often not apparent. Instead of concentrating on a central Element, there is an increasing shift between various Action Points in the Room and unfortunately the logical Connection is often missing here. Why Required items can be found in another Corner of the Room in a completely different Apparatus, is often not clearly represented. The fact that the Controls are sometimes very unresolved does not make the Fact that you have to constantly click through the Room any better. Especially in the Tomb or in the Tower this was really annoying in places. There were also these larger Scenarios in "The Room Two," but there was clearly a common Thread to be seen there. This one was missing here, the further you progressed in the Chapters, it was becoming more common. As if the Developers had run out of air a bit in the later Chapters. Too bad, because in the first Chapters the Game was really still really well done and exciting and promised a real Puzzle Enjoyment. In addition to partly illogical Transitions or unrecognizable Contexts, the frequent Repetition of certain Types of Puzzles was a great Criticism for me. For Example, relatively many Found items in the Inventory had yet to be put into the correct shape. In addition, one faced the classical Sliding Puzzles extraordinarily often and this Feeling of Ingenuity was reinforced by the fact that one often had to solve several Levels in a row. This is not necessarily a testament to Creativity. Later, the Game managed less and less to construct complex and logical Contexts here. This was Topped in the last Chapters with Puzzles that could only be solved with "Trial & Error" (for example, the cosmic Apparatus in the Tower). In the first Chapters, the Game had even more exciting and better Puzzles here, which were also really Fun. Too bad this wears off so badly in the End. I really liked the Idea with the second Way the Ocular worked. You can see a small Step into the Past and thus understand what Da Vinci had done with an Apparatus, and then mimic this. The Help System has Also succeeded very well. A Total of 4 Tips in a row can be called for a certain "Cooldown" and these are always dosed just right. They never reveal too much, but still give a good Indication of what you might be able to get on with. Overall, however, despite my Criticisms, the Game still gets a "Thumbs up." The first Chapters have, in my Opinion, succeeded well. The Game is very extensive with 8 Chapters and thus generates sufficient game time. So Puzzle Friends will definitely get their Money's worth. Last But not Least, the Game deserves independent Consideration (no Comparison with "The Room") and there are already some really good Approaches. So In the Sale you can't go wrong with this Game. The Full Price, however, would be far too much for me.
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