Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Hurricane of the Varstray-Collateral hazard is a neat Bullet-light Shmup, even if it doesn't achieve the Qualities of a Crimzon Clover, Mushihimesama or Ikaruga. The Process seems a bit too chaotic for me: The Screen is simply extremely filled with Balls that move in patterns that are not comprehensible to me. Also, I feel like it. It was inserted during the pure Effect Factory because of the many Balls. The Shot Patterns are somehow more predictable in the other Games I've mentioned and make Sense within the Chaos. In addition, the Game becomes extra stressful Due to the interesting Aspect of temporarily collectable weapons and Switching in Combat, but that is certainly a Matter Of taste. Unfortunately, the Graphics are also far from reaching out to these other Games, they seem kind of cheap. All right, The Hurricane of the Varstray is an indie fisil that had to make do with a low Budget, but at Crimzon Clover it was also enough for absolutely great indie graphics-why not here? In addition, the Game is also Far Shorter than Chrimzon Clover-if you are looking for a great indie ball hail game, you should rather resort to Chrimzon Clover, who has played this for a long time and is looking For variety-I can certainly recommend The Hurricane of the Varstray.
Translated by
Microsoft from French
Microsoft from French
Well, that's a funny schizophrenic bug again, that one.
It is a danmaku scorer of families, so not really a shmup where the old people hear the old: the enjoyment is to blow up all the dumplings to turn them into points, filling the screen with medals. It is an acquired taste; This kind of games carresse more in the sense of hair the fan of slots and other medal games than the afficionados of the explosions and the machine gun.
As in the... Yes, good, as in the previous game of siesta, no level design, but secrets that and there which will have to retain the placement. No bosses to speak for themselves either, the game incorporating the architecture of their remake of Star soldier/Hector ' 87, now erased from the Web.
Where the game becomes odd is that it adopts a score scheme inherited from the Arcade: each ' continuous ' increases by 1 point the last digit, otherwise innamovible, of the score. This kind of system was probably there for the ' whales ' of the time, those who were sticking the steaks without counting in the machines. But there, quietly embedded in our armchairs, the continuous are infinite, and the global leaderboard taking into account your score with these, it's a little raunting to finish 80th without continuing, ahead of Bozo92 who, he, has claimed 5 times. That said, will require concentration to not continue, because just pressing the button shot is enough to restart the game for a ride!
Aesthetic level, the meatballs shine from everywhere, the ships are cute all full, but it is unfortunately at the ears that the cross of the Japanese shoot of the new Millennium emerge, namely that the soundtrack stinks the attempt to enter the Eurovision of Korea at full nose, and that in Malus, a battery of nipponous woodlots tear us the eardrums of their hysterical stridences.
I don't know why, I recommend it now, after I've carved out such a suit.
Oh yes, siesta, if you listen to me, is it when you pull us soldier force under the cloak?