The Impossible Crypt
About
The Impossible Crypt is a game prototype to test the use of Impossible Spaces for VR Dungeon Crawling on the Oculus Quest using only real physical locomotion.
Note that this is a very early prototype. There is no game-play or objective yet and you can only walk around the simple generated dungeon.
The game uses a tile-based generation algorithm to create overlapping dungeon layouts in a limit space. For the algorithm to work properly you need at least 2.5m x 2.5m of free space (better are >= 3.5m x 3.5m).
The reconfiguration of the space is hidden by a lantern that has a limited illumination radius. This allows to explore a large area by walking only inside a fixed limited space. It can generate the illusion of actually walking a long distance in a fantasy dungeon.
The main inspiration for this comes from the 2013 paper Flexible Spaces: https://www.ims.tuwien.ac.at/projects/flexible-spaces and also from the amazing work done by Void Room in Tea for God: https://void-room.itch.io/tea-for-god.
Credits:- The dungeon walls were modeled and textured by Pixelfrankenstein
- The cover image was sketched by Aurélien Leandri (https://www.deviantart.com/aurelienleandri)
As this is a very early prototype it contains some placeholder artwork that will be replaced in future updates. The credits are:
- The background sound is from klankbeeld (https://freesound.org/people/klankbeeld/sounds/137070/)
- The item models are from drummyfish (https://opengameart.org/content/rpg-item-collection-1)
- The lantern is from Guillermo T (https://sketchfab.com/3d-models/lantern-e477328778184033afa3e55d1243e503)
- The toon bat is from NORBERTO-3D (https://sketchfab.com/3d-models/toon-bat-0a714c6bceb043c2bed767fa9b950cb6)