Translated by
Microsoft from Deutsch
Microsoft from Deutsch
https://youtu.be/maG9T8_w6gA Not very beginning: I highly recommend this Game. This Is to the People who stand on a dense Atmosphere and great Rätsael.
Story: We blink up briefly. Steps. A Door opens and a Man enters the Room. He notices that we are awakening and shouts to another: "Fast! He awakens! Press the Switch! Phase One can begin. " Gas rummages down to us from the Ceiling and our Eyes close again.
A Voice over a Loudspeaker wakes us up. When we awaken again, we find ourselves in a Room. Voice tells us that he is called Jay and our Coordinator. To be enlightened, we need to make it out of the House we're in alive.
Game: This Game is a very atypical escape the room game. You are in this House, but time and again the strangest Things go on outside, so you start looking for Answers. The Atmosphere is condensed by a super Soundtrack and our Kidnapper is in constant Contact with us so you feel really watched.
The Puzzles are crisp but solvable. A lot needs to be sought, but what feels very natural so far (I'm not done with the Game yet). I haven't been Fanned yet.
Unfortunately, the Game jerks very strongly in some Places, which is not necessarily due to a bad PC but apparently to some unclean Work of the Developer. In addition, some Textures are very slurred. There's Deduction for that.
Conclusion:-great Atmosphere-great Soundtrack-cool Story-unfortunately a few technical Deficiencies Rating: 7/10
Translated by
Microsoft from Spain
Microsoft from Spain
Forget.. He seems to be trying several things but he can't make it.
Did you notice? A speed-run achievement in a puzzle game?
It's stupid, it doesn't make sense to memorize puzzles.. In that case a memory puzzle is preferable.
Anyway.. Let's see; They need to know English medium level because they will have to read and listen without subtitles.
Personally I think the story is rare and tries to inject mystery but as the story seems to have some gaps fall into confusion and half nebula conclusions. It is as if they had raised an idea and would not have created a script. They have also put a speaker who tries to play with our thoughts but to sorrow.
Regarding the gameplay there are several rare things, for example; Object manipulation controls are kind of strange. I don't know.. It's weird.
Another thing, something that was annoying is that besides the doors are opened in one direction, they close by themselves, which should not happen if you are going to spend ten times there.
Besides that..
The initial loading times are exaggerated. And NOT ESQUE HAVE a PC TRASH but considering the quality of the art and the extension of the map; No need.
Glitches and bugs; If you change the visual options of the game before you start and then review them you will notice that they continue without modifying.. I don't know if you can change it, it's a piece.
The puzzles are ' decent? ', are like when you go out of high school '.. They are linked to each other but are scarce, what if; I think it is rescueable the intension to create some link with what you could find in real life. There's a lot of snooping around this place.
The arts are but they fall into important details and the music does not help.. Although at times it insinuates fears that will never happen.
For that price.. No, maybe in offers to experience the puzzles.