Translated by
Microsoft from Russian
Microsoft from Russian
It's not a game, actually. We get into some abandoned or clinic, or university, in which we do nothing and we can not, except to run with a flashlight and open the door. In addition, immediately with us is some bald horseradish, from which it is impossible to hide, as he immediately finds you in a closed room. And He sometimes manages to penetrate through the textures. There is no Plot here.
The card Itself is miserable. In fact it is a small two-storey house with ten rooms, in which except, as with doors, to interact with nothing. In addition, it is terribly dark, and in one room, despite the fact that the lamp is lit, the light from it does not come.
Also, you can not click on the pause, and it is not necessary in principle, as the whole gameplay, which is to go through all the rooms, enough for a maximum of 10 minutes. You can't fight A monster, just run away from it. And If he touches you a couple of times, the game's over.
Well and after clicking on Play game hangs for half a minute. At this point I even initially prayed that it did not start at all and flew.
To summarize, we can say that such a creation does not come close even to the presentation of the capabilities of the Unity engine, not to mention the fact that it is called a game.
And for lack of cards, it is not necessary for free.
1/10
Translated by
Microsoft from French
Microsoft from French
A horror this game.
The janitor, released in 2016, is a horror FPS where one embodies a janitor, who has as a job to keep an old abandoned asylum (you will notice yourself the absurdity of the thing), but that is itself guarded by a monster.
Already, the optimization of the game is just horrible. I run the Witcher 3 in high/Ultra, and this game Rowing as soon as we put the graphics a little high.
Then the gameplay. We have to find items, and unless I'm mistaken, I have not found any indication of this type in the game. Aside from maybe on a computer screen, but it's supposed to be an Easter egg, not a main part of the game. So once we find out what to do, with a guide, without hiding it, it is enough to pick up toolboxes, and go down into a newly opened room, to end up in a maze in the sewers. From there, we get to Palm, there's corridors everywhere, doorways, and only two lead to the exit. You're going to say "well Yes, that's the purpose of a maze of people's losing", and I totally agree. But here.. How to say... Imagine that you have lots of corridors, with the same Doors, and that you have to test them one by one (and without getting lost, and spotting the corridors already, which are very similar, I remind you) in order to find the right ones. Excuse me, but I call it sadism.
Otherwise, the horror side works two minutes, because when we discovered that you could sprinter, the monster is no longer dangerous. He'll let you down as soon as you're over 10m from him.
45min of fun in short.
In conclusion, this game is a total failure. Both in terms of gameplay and progression. The atmosphere will make you a little thrill quickly forgotten.
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