Translated by
Microsoft from French
Microsoft from French
I play on Linux. Linux version: good.
The game story without a tail or head, ugly, but fortunately, short. Only the narration in the episode "special" is quite amusing.
Technical level, it's really not that bad. It's pretty ugly, and most importantly, the acceleration of the mouse is far too sensitive. We spend his time getting there again to turn the camera more gently. Another big reproach, not possible to change the controls, so it is absolutely necessary to switch to QWERTY so that it is playable. If we like the WASD format, which is not my case...
Replayability, achievements no achievement, whew. Because I really don't want to spend more time on it than it:).
In short, flee.
GNU/Linux the Linux version is correct. It is just necessary to throw it with a "LC_ALL = C% command%", otherwise no narration, and it seems impossible to get out of the first piece.
OS: Linux Mint 18.2 x64, MATE Edition.
Hardware: I7 7700K OC @ 5Ghz, NVIDIA 1080GTX, 32GB RAM.
Screens: Triplescreen, including one vertical, one X screen.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"The Last Dogma-Wild Wine Edition" is a messy First-person something.
The Subtitle: "Southland Tales meets South Park" is particularly unhelpful, because playing has absolutely nothing to do with both. Rather, it wants to have something to do with "Stanley Parable." There's also a Narrator with a deeply sarcastic Voice and a Kind of Tutorial who intends to pry out Mechanics and be kind of witty in the process. Unfortunately, however, this is failing all Along the line. Because playing is funny at no Moment.
Somehow we are something like an Agent. We could also have been a Grotto Olm, though. That would be just as justifiable.
So What do you do? Well. There are a few Levels, all damn small, in between offering a poorly resolved Comic book Image that pretends to tell the Story.
The Levels are partly real, but partly also in various Parallel Universes, court-like structures or right in Space. Why doesn't anyone know.
In the Levels, for Example, we have to shoot down a non-moving Guy and run to a Bus. Level done. Or dodge a few Obstacles on a Motorcycle. Level done. Then we are back on the road with a Katana. Why? Why not.
Somehow one remembers the Classic "Daikatana," but quickly realizes that this Work Of art is only embarrassing even besides the weak Primal Game.
Is the Whole thing, perhaps, surreal? Creative? Perhaps even deconstructivist in the derribe sense? No. It's a lot easier. It's just talent-free.
Graphically, we are at the lowest Unity level. Even in terms of sound technology, one rather lacks the Words, despite a very good Speaker.
Experiments in all Honours. What this Popularity Rotz Does not understand is that some Form of stringent concept allows the necessary Structures to generate Fun. Even the most twisted Games have a clean Concept at Their core, even if they sometimes change perspective. This is not what it wants, is something that is somehow strung together, thinks it is funny, absurd, surprising, frightening and then is just a bored feeling that we know from the haphazard zapping.
Rating: 3/10 Atmosphere 387 Story 3/10 Graphic 4/10 Sound 2/10 Game Mechanics 2/10 Balancing 2/10 Game Pass Verdict: Blub.
2/10 Overall Rating