The Last Flicker
About
Bailey Angus - Gameplay Developer
Daniel Ellis - Lead Artist
Marcelo Lopes - Gameplay Designer and Minor Artist
The objective of the Last Flicker is to answer a set of questions based on your surroundings whilst trying to keep the lamp in front of you lit. Your lamp runs on oil and slowly drains over time but you can refuel it by hitting the refueling button on the table. There are also events that increase how fast the oil burns such as a sprinkler going off or a breeze blowing in, you can protect the lamp from both of these but you have to focus on it to do so. The game ends when either the lamp burns out or the timer finishes, the lamp going out counts as a loss, and the timer finishing counts as a win and will show you how many questions you got correct.
Can you find the balance between looking at your surroundings and keeping the flame alive?