The Last Necromancer
About
Chorts are immune to magic damage but are vulnerable to the physical arrows of the elves.
Skeletons are immune to physical damage but are vulnerable to spells that the mages cast. ( You can move either units by left clicking on them and right clicking inside your arena prison. )
Once this hits 0 you die.
Mana allows you to keep your shield up and protect your self from any incoming damage at the cost of mana per hit. As long this is up it will charge your ultimate spell and eventually unleash it against your enemies. You can also press the SPACEBAR to toggle the shield on/off to regenerate mana.
Your shield also gets toggled off automatically once you run out of mana. Make sure to toggle it on again (I keep forgetting) in order to continue to charge your spell.
Your enemies. Destroying all of them will free yourself (you win basically and that's it.)Status: Unfinished and left behind
This was a failed submission for the Bullet Hell Jam 2022. I suck at time management and have a bad case of procrastination. I decided to make it playable anyways but without a main menu and among other important things that a game should have. Oh well...
Note: It might be too hard. Hehe... or not? I really don't know I tested it only a couple of times.
PS: Moving your minions is kinda janky. I have a lot more to learn.
On the other hand this is my first game that I upload that others might play.
Made with Bevy Game Engine
The Last Necromancer Github
Assets used:
Minion Roar => greg300
Boom FX => shiru8bit
Fireball => CodeManu
Warped Shooting FX => Ansimuz
Skull icon => Cethiel
Bullet Barrage => Cethiel
Laments of the War => Cethiel
Mixed nuts => bluecarrot16
Mana and health icons => Kutejnikov
Tileset (including enemies, minions, and players) => 0x72
Dungeon font => vrtxrry
Background => Brett Gregory