The Legend of Candlewind: Nights & Candles reviews

Translated by
Microsoft from Deutsch
Actually, not looks bad except for the user's unfriendly bad condimentation and menu control with which you can still put up with ok. But you can't find any leih loot the opponents are already far too strong right after playing. To which holds ne fakel grad times 20 sec and and a light spell 10sec da mana does not regenerate just like life points, the whole game is just a sugarhead that unfortunately offers no fun to play. Was really confident but unfortunately this was destroyed very quickly. It is a quite new game, but I doubt that the escapers will improve something about it because they have not done a patch since the apparition. So dear finger away.
Translated by
Microsoft from Deutsch
Let's start like this: About 5 Years ago, Legend of Grimrock (LoG) revived the Dungeon Crawler genre. But LoG 2 unfortunately couldn't pick up on the greater Success of LoG 1 and so, at the End of the story of LoG and the Dungeon Crawler Genre, the story of LoG and the Dungeon Crawler genre has slipped back to the Brink of Irrelevance. For those who have licked blood with LoG, however, there are only 2 Solutions left. One dodges the 25-year-old Dungeon Crawlers, such as Dungeon Master, Eye of the Beholder or Lands of Lore. The other Option would be one of the more modern Dungeon Crawlers created as Part of LoG'S short-term Revival of the Genre. If you spend a lot of Time searching, To find these barely noticed titles, you will be featured on Games like Dungeon Kingdom: Sign of the Moon, Heroes of the Monkey Tavern, Coldfire Keep, Ruzar: The Life Stone, Mines of Grimvale, The Deep Path: Labyrinths of Andokast or Heroes of a Broken L and bump. Many of these Games have been developed by One-man teams and this is also where The Legend of Candlewind: Nights & Candles joins (LoC). Compared to the Above games, However, LoC lines up to the bottom. You can safely call it the worst Dungeon Crawler, even worse than Grimoire: Heralds of the winged Examplar. Why is LoC so bad? In short Key Points:-10 Euros for 2 Hours of Play without significant Replay value-No Character Creation or selection-No Options except language Deutsch/English-No manual-Only 1 Wall tile for all 10 Levels, yes I mean Tile not Tileset! -Only 5 Dungeon elements (Door, Chest, Staircase, ice zone and Illusion wall)-No Puzzles (No Keys, Switches or so on)-No Mini/Automap-Music runs only once and even in the first Level, after which is dead silence. There are also no Running Noises-Bugs (but no crash/no Gamebreaking)-Imbalanced (first difficult but after necessary Grinding in the 2nd Level then too easy)-Kaum special Loot (Weapons/. Armor ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Attack power (Dagger = 3 AK, Axe = 4 AK, Sword = 5 AK) ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ and Armor Only increase the Armor class, as with the Weapons. -With Level up the Characters, no Way to distribute Attribute points or learn new Spells (generally, there are no new Spells in The game)-Simple Battles without significant Tactics and without Loot at The end of The fight-A Story is virtually non-existent Even for 0.99 Cents not recommended in the Sale!
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