The Legend of Death: Soul Reaper
About
Game made for Godot Wild Jam 12 in 8 day with Godot 3.1, Aseprite, Bfxr, Beepbox, audacity. All code and assets made from scratch.
Theme: Chain/Destruction/Harvest
Story
It should be harvest time but Generic Evil Wizard has raised the dead, dried the well and taken up residence with his vampire bats in the local abandoned tower. You must find your way to the tower and stop him before all is lost.
Features
1 Boss (although unfinished)
3 Items
4 Enemies
5 Areas (although small)
Features I didnt have time for
save game
pause menu
start menu and options
intro and ending
boss fight that dosent suck
enemy death animation and sound
collectables
story
better music
backgrounds
longer levels that juice the items more
and more...
Controls:
Xbox/PS
Move : Analogue stick or D-pad
Jump: A / X
Use Item : X / Square
Cycle Items : Y / Triangle
Quit : Back / Select
Keyboard
Move: SD or L&R Arrow Keys
Jump: J or Keypad 1
Use Item: K or Keypad 2
Cycle Items: L or Keypad 3
Quit: Escape