Translated by
Microsoft from Deutsch
Microsoft from Deutsch
My Conclusion of the Game is below, if the detailed Text here is too long, and you roughly want to have the Strengths and Weaknesses of the Game listed.
Plot Between the Events of Book 2: Ghosts and Book 3: Change of series set, the Game is set after the Fight against Vaatu and Unalaq, in which large Parts of Republika were destroyed. After Winning a Professional mayor's Game, Korra notices members of the Triads Chatting to an old Man in a dark Alley. Shortly after, she is attacked and kidnapped by Chi blockers. When she is conscious again, she realizes that she can no longer tame, and flees through the ruins of the City now ruled by Equalists and chi blockers to get to the bottom of the whole Thing.
Gameplay The Legend of Korra™ plays like a Beat 'em Up: You fight your way through the Levels and join chi blockers, Triads and Ghosts. At certain Points in the Game, you learn again to tame the Elements that the chi blockers have taken from you.
If you don't pitch the bad Boy one on the Bansets, you look in Side streets-as if you had learned nothing from the first Level-for Treasures that increase the spiritual Energy (the Currency in The shop of the Spirit World).
Interspersed In between Are obstacle Runs on Naga, Korra's Polar Bearish, which Bring a little Variety to the Game.
Atmosphere Because the Game is based on the series of the same name, it only makes sense to try to bring the Atmosphere of the Game as close as possible to that of the Series. In My Opinion, the Game does the Job.
Because of the Cel Shading graphics, the Game world and Characters look like they do in the Series. The Video Sequences are even completely animated, and could go through as an official Part of the Series.
Sonically, I was also often reminded of the Series, as the Music during the Fights, for Example, bears great Resemblance to the musical Accompaniment during the Fights in the Series. And for those who watched the Series in English: For linguistic setting, the Original Speakers were shopped.
Weaknesses Uff, this Section is likely to be longer than he would have to be.
The Legend of Korra™ has many Weaknesses that are occasionally defensible, but add up the Game.
For one thing, we have the Fact that the Game is very linear, with very few Opportunities to discover something. It seems like being led through a Hose by the Game. This of course also makes the Duration Of the game very short-I was through with the Story after almost five Hours.
In general, the Story was quite thin and not very exciting. They knew almost from the Beginning what was the Matter; There were no major Revelations.
In Addition, Parts of the Gameplay and Story seemed somewhat enforced; I thought it was good how Korra lost her Banger Skills, because from a technical point of view you don't have all The skills from the Beginning, and from a narrative point of view you have a good Hanger for the Plot. But how to regain the Skills seemed to me to be badly posed and unimaginative. It ends up boils down to "Korra, strictly you more on!"
Furthermore, the Game world already seems quite barren and one quickly feels alone. Virtually every other Character you meet is an Opponent, NPCs don't exist.
And last but not least, it's a bit weak that there aren't even German Subtitles, or Subtitles at all.
Verdict/TL; DR Hmmm ... Difficult.
The Legend of Korra™ has very good Aspects and arouses strong Associations with the Series through its graphic Style, Opponent design and musical Accompaniment. But objectively, it also has some Weaknesses in Gameplay and Design.
However, despite its Weaknesses while Playing, it was just Fun. That's why I recommend it in principle, but you should definitely wait until it's in the Sale with a 50% Discount.