the Line reviews

Translated by
Microsoft from Russian
Product received for free Thin Red line. In Some war-torn cities, there is a long, treacherous column of refugees, consisting of peaceful citizens. Against the backdrop of this chaotic and tragic situation tells the story of a simple girl Angelina, who like all people in the queue dreaming at any cost to escape from the shackles of terror and famine. Helps her in this hand-held companion nicknamed Fin, resembling a strange cross between bear and Predator. Colorful couple will pass all nine circles of Hell and show the untalented talent of looters, fighters and skillful manipulators-for the sake of desired and long-awaited freedom. It is about freedom and tells this work. The Author chose the ideal allegory-the turn-the living vices, which involve the most oppressive and suffocating memories in everyone's life. A Lot of this contributed and unbearably dull atmosphere, filled with blood-fiery glow, dilapidated houses, buried rusty pipes, dirty brickwork and ashes, as well as a whole galaxy of tired, exhausted and War-torn refugee women, children, the elderly and the disabled. And Though the game raises a rather serious topic, but it is quite damp and awkward. First OF all it concerns gameplay and interface. The Developer deliberately chased the two hares and focused on providing an equal opportunity to manage both with keys and with a gamepad. Which led to one-complete rejection of it, because clicker without a mouse-a continuous discomfort. And also the developer regards his own game as a bagel with elements Dungeon Crawler. The Cornerstone of any bagel is randomly generated locations with different design and content. Here we see a homogeneous linear zone divided into several interactive segments-and only. In part The Line looks like a typical browser TRPG with numbers instead of health, armor and damage. Nebroko look and various manipulations with NPC-ranging from barter and ending with ridiculous mini-games a la pyatashki. Technical performance is a one-only bright advantage-graphic accompaniment. The Graphics look pretty fresh and original, reminding a collage of various paintings by Reneccaines. And exactly this part was the most difficult for the developer-in the interview he confessed that to cut, play with color and search out all the new sources for details-the lesson is complex and debilitating. No wonder he spent half a year on development and game design. Verdict: With All the above factors in mind, I can, without any insistence, recommend The Line to the acquaintance, as every conscious citizen must feel the horror of standing in a column of refugees on his own skin. The Game is not suitable for people under the age of 13, because it has blood and violence, as well as various schemes of manipulating people. P. S: A Huge thanks to the developer for giving a free copy of this game. My interview with the developer is located here. ➤ Reference to the previous review ❣ And if You liked these reviews, then feel free to subscribe to my game supervision on the corresponding page in the Steam Store. Also Join the group ♥ Nomie Games ♥, fully dedicated to my game reviews.
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Translated by
Microsoft from French
This game is badly dureeee, I can not make very good scores ahlala, tchiiip. However, however it is addictive and I like it very much, the aïepad is a good fun and we should make it discover to the young Africans of my hometown who play only with bits of wood. It's very sad. However do not forget the buddies do not annoy us because we do not take the life seriously because we will not emerge alive. Replica of my late father the village philosopher, a Gabonese genius. I find that the way to play is simple, intuitive and it's rather crowded, I learned some techniques that raise my level of play. Go to more dancing
Translated by
Microsoft from French
Beware, the game crashes as soon as an ad should open on iPhone 7 plus. In short, it is necessary to correct via an update this annoying bug... Otherwise, it is an extremely simple game, which has not cost too much to develop! The interest of the game is frankly very limited because it is only necessary to avoid the red zone following the path. This title does not bring anything that does not already exist elsewhere. However advertising is constantly present and it is the one that is in full screen that proves completely unbearable because too frequent for this type of game where you want to start again frantically after a defeat! We finally notice that the iPhone plus models screen is not handled correctly because everything is displayed in huge... Strongly advise in the State...
Translated by
Microsoft from Italian
Pretty the idea but there are too many errors: the line of swipe of the finger must be larger to allow a agile and better movement of the finger during the game, another big mistake is advertising that takes up too much space and it goes to finish that the player goes to press it And comes out of the game to go on the page of advertising, also slow the appearance of the button "TRY AGAIN" when you die and you want to start another game, this makes you lose about 5 seconds in a game where the games are to play one after the other but the wait does pass Desire. It Remains to say that however, it is a nice game however because with high difficulty it ends up that one does not play more and then eliminates it. So There is still the problem of dividing the game into at least three difficulty levels in order to allow people to not click and delete the application in less than ten seconds or pull cell phones on the ground... If you correct these errors the phones will thank