Average Playtime: 3 hours

The Lost Island

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The action takes place in far future. The nuclear war has come to an end and most of the people escaped into space to a colony ship called “Polyphemus”.You have been caught stealing food from the pantry. You were waiting for your punishment in a prison cell. The commander of the colony ship saw an opportunity so he exiled you from the ship to an unknown abandoned planet. Accidentally you where placed in a damaged capsule. Your chances to survive are low but while you where held prisoner you heard a rumor that on the unknown planet below the colony ship is an abandoned facility that could teleport you back to the “Polyphemus”.

  • Mysterious locations to discover.
  • Day / Night cycle.
  • Building System.
  • Large Levels.
  • Random loot.
  • Gathering resources.
  • Collect notes and see what other people went trough.
  • Plant and harvest food.
More coming in the future.
Release date
Finalspark Gamestudios
Finalspark Gamestudios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7,8,10 - x64
  • Processor: AMD - Intel 2 GHz Quad Core
  • Memory: 6 GB RAM
  • Graphics: DirectX10 Compatible GPU with 2 GB Video RAM
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Onboard or External
  • OS: Windows 10 - x64
  • Processor: Intel 3 GHz Hexa-Core
  • Memory: 8 GB RAM
  • Graphics: DirectX11 Compatible GPU with 4 GB Video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Onboard or External
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Last Modified: Aug 28, 2019

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The Lost Island reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review NOT BUY! FINGER WAY! Review Update: Therefore, the Criticism was about 200 Lines and nothing has changed about the Game in the last 2 Years, here everything succinctly: The Game was a Walking Simulator, far and wide no Opponents or NPC's. Everything bugated and full of Glitches. Nothing worked and more like 10 Minutes running in Circles and a Campfire craften was not implemented in the Game. The Developers had already resigned work 2 Weeks after early access release, so the Game is still the same Walking Simulator Today. See Comments for more Information (Developer Response) (Apologize for the tip & writing errors in the Comments:P) NOT KUY! FINGER WAY!
Translated by
Microsoft from Deutsch
Early Access Review + + + Interested Parties please read. No Spoilers in this Review + + + People is bad for me ... I thought motion scickness you only get from the Oculus Rift, but far from it. After just 10 Minutes of Play, I give up. The excellent Music and the promising Trailer had lured me to The point where I bought the Game on Indiegala. The sound ambience is still first Cream, but the Rest ... Ehm.... Unfortunately, they don't. The Controls are very spongy and if you want to run you zoom in delayed from the Perspective and run in more slowly. What is likely to serve the Overview for "higher" Speeds makes you feel like you're drunk. Even without Oculus Rift and without Alcohol-a bad Combination. Unfortunately, when you try to see it across it, you don't see much. The Menu looks like clicked together with MS-Word as an HTML editor. Okay-but it works. I'm getting into the Game. I wake up in a Kind of Village. The Stairs of the Buildings hear part. In the Air on. The Stairs that touch the Ground can only be climbed in a jumping way. I can't open Doors, I can't use anything. Boxes, Wells, Plants (Corn grows in Quantities) etc. stand around only in the Area. The Landscape looks like someone has had an Epileptic Seizure On the STRG + C and STRG + V Buttons. Pattern is repeated at Every turn. The Trees look like grade pushed out of the Template. Minutes of long Running through repetitive Textures. Nevertheless, the Sound atmosphere somehow manages to build Tension. I look around terrified because setting deep Tones give some Kind of Presence (does anyone know the "DreibSome Rulers"?). However, nothing can be seen. By The way, you can't turn around at a time. The Mouse stops in the air after about 110 ° Rotation to the left or right. You have to run something, then that's what was previously 110 ° left the new Center and you can turn another 110 ° to the left ... I've never experienced anything like that from Pre-Alpha. < < > > You kill Your Game by Letting it go so early on humanity!! In an Alpha, you should look FOR FEHLER that have gone through the Lobes of the Developers. In the current Development Status, however, you don't look for Mistakes-you're looking for the SPIEL! Therefore, You should not be surprised if there is negative Criticism. Unfortunately, the Game is a single Construction Site. Not playable. What a pity.
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