Translated by
Microsoft from French
Microsoft from French
Between a metaconceptual narrative exploration/adventure game and a pamphlet against the video game industry, the magic circle is not made for everyone, far from it. Without appetence for programming (progression relies on the ability to reconfigure some elements of the environment) or for militant speeches from developers (who have to undergo one or more Studio closures If one reads between lines), it is difficult to find his account.
On the other hand, lovers of intellectual masturbation, a rich, open and varied game stretches your arms. Without real scripted elements or clear objectives, the game is rather little linear and open to experimentation of its mechanics, which is quite refreshing. So if you are not allergic to the "indie" side a little caricatural, you can go there with your eyes closed for a few hours of fun.
Translated by
Microsoft from French
Microsoft from French
Game has the first person, the player is innofensive but can control and modify the creatures that surrounds him, allowing him to win bodyguards changeable to wills.
You play as a player testing an unfinished video game, and who discovers little by little in what trouble the dev have been cramed because of their crisis of ego, three devs in particular (each having a color), the blue, man way Peter Molyneux who has an ego surdimensio born and a desperate life, La Rouge, a former PvP player who has become a dev and who tries everything possible to stop by being fired, and the yellow, fan of the game, so fan, that she thinks she knows better than the others how to make the game.
The scenario is rich, with some reversal of situations, the graphics are correct but may put the followers of HD textures:)
In short a dozen hours of play to finish it probably has 100%
Translated by
Microsoft from French
Microsoft from French
A "meta" game a little experimental-to the Stanley stoppable-where one embodies a hero stuck in an RPG that is not finished and seems far from being since the designers do not even get to agree on the color of the sky. So we are there, without powers, the developers even remove our sword at the beginning of the game lest we rampage their game. But a gamer stuck in an old beta intervenes and teaches us to make changes in the code neither seen nor known, he teaches us to "hack" enemies to make them allies that we can then modify at will by injecting them with code retrieved on di enemies.
A 4-5h adventure that I rather enjoyed. I will not necessarily recommend it to everyone, it is necessary to have the courage to venture into the territories a little extreme, but it will have been an interesting experience, funny and that allows to explore the other side of the scenery. it can help to have a Publisher level once in his life, and again, it is far from obligatory, the interface being very user-friendly.