The Maze: Endless nightmare reviews

Translated by
Microsoft from Deutsch
"The Maze: Endless nightmare" is a Retro Jump-and-Run. Hach, how was the Time fine, when one was allowed to call another C64 his Own and, always carefree deal kund With Bouncy insoles of any Kind, usually difficult not only, but really hard And Coins collecting leapfrog Over the Abyss and in the End rose in its Rank. Okay, okay. I can't write Poems. But the Games were cool nonetheless. And in a way, this Title even manages to give rise to a little Nostalgia. The Pixel Graphics are nice to look at, the little Intro is funny and the Music is, albeit short, but beautifully composed. The Sounds fit and the Game principle is simple: Collect Coins and Gems and stay away from Traps, Abysses and Opponents. As is often the case With these Titles, however, it hooks on the Gameplay and also (at least on the Keyboard on the sometimes unresponsive Control. It is true that at the Beginning you can choose between three Characters, a Knight, an Archer and a Priest, who then of course also use different Weapons, but really Fun may not come to anyone. Because the Game is unfairly difficult in places, which may also be due to the fact that the Game is always prone to framedrops, which then leads to not exactly helpful Rucklers And so only a few Minutes a retro feeling comes up before you unnerves the Game and a game Retro "Giana Sisters" Plays. Rating: 7/10 Atmosphere-/10 Story 6/10 Graphic 6/10 Sound 3/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Conclusion: Not an endless Nightmare, but still quite unpalatable matt. 5/10 Overall Rating
Read more...
Translated by
Microsoft from Russian
The Maze: Endless nightmare is a hardcore retro-platformer made in the style of 16-bit games. The Story line as such in the game is not. The Protagonist is in some catacombs and destroys all the evil that gets in his way. What awaits us at the end? Wonder. What's the point? Wonder. Most Likely-you just enjoy the gameplay, but it is not accurate. The Gameplay is similar to Mario, released in the mid 80s of the 19th century. You Just imagine it's been over 25 years and this gameplay is still on a good afloat. Well, it's great, isn't it? All These comparisons are interesting, but there are significant differences between the games. First, the hero is a warrior, shooter and priest, not a mustache plumber. Secondly, the goals of the heroes of this story are unknown. In underground depths, the hero will face many enemies, ranging from bony skeletons, ending with vile worms. All would be nothing, but in addition to malicious opponents there are also deadly traps, they have, different kinds: bear trap, well camouflaged buttons and self-ignition torches. It Seems that it can not be worse, but it is not-throughout the journey, you in the back breathes a wall that is so eager for your death. Pixel picture, fits perfectly into the concept of the project and does not leave any questions. The Design of the locations is made at the appropriate level, no obvious flaws are found. Animations and models of opponents look relatively good, but do not forget that all these players saw in the 80s. The Musical accompaniment, strongly cuts the hearing and with every minute it becomes more obvious. The Main menu, from the design point of view is done well, but the whole smak spoils the music, because it is a nightmare. According to the results: Quality gameplay Beautiful pixel picture Terrible soundtrack The Lack of any history of Nostalgia for the old 16-bit games is Understandable that many players buy similar games exclusively because of cards and at a low price. There are Cards, but high-quality gameplay is also there. In conclusion I can say that it is dynamic, sometimes hardcore and high-quality indie-platformer. If you are a fan, 16-bit and dandy, then you definitely should pay attention to this project. More of our reviews on the curator page of the Special Games Club
Read more...