The Mysterious Cities of Gold reviews

Translated by
Microsoft from French
The game is not particularly recommendable for several reasons. So good, he deserves his thumb pointing upwards since he makes efforts at times, but the problem is that he will eventually disappoint. So here it will not be an inch of shame, but rather my first "thumb of disappointment". The first disappointed person will be the one who loves the adventures of Esteban, the one that is nostalgic, the one that still vibrates to the melodious synth notes, to the warmest thoughts towards the Franco-Japanese animated. To begin with, the title revolves around the "season 2", the Franco-Belgian version of 2012 which tells the sequel to the adventures of the young heroes in China. With only extremely limited rights, the game's developers ' Studio was obliged to cut sharply and recompose the scenes of the 2012 television series in the best way. And frankly, it's spotless. One goes from one region to another, from one level to another, in a way dispatched, whose insertion of micro-extracts does not help the immersion, nor the feeling of quality brought to the title. Side fan service, we will be disappointed again, the texts being as expeditive, and the dialogues do not show audio dubbing. While the entire production is francophone (the Publisher Neko, the Studio), it is frankly regrettable. Gameplay level this time. The architecture of the game takes place around a succession of puzzles including phases of infiltration. Each character will have an additional mechanics in addition to being able to operate levers, pressure plates, etc. So Tao can send his parrot Chipper the keys of a guard, Zia can pass through the large cracks of some walls and Esteban can activate a mechanism "Mu" by invoking the Sun. Typically it is an arch-classic gameplay since one can operate a mechanism a when the other can go through B. We use weights for the pressure plates, we play with Swivel plates and this is my faith not much exciting and new that we are offered each time so. Despite the redundancy of the mechanics, the levels designers have made efforts, but alas nothing that will excite the demanding and experienced player, nor anything that can sublimate and showcase the universe of the cities of gold. The caves are stuffed with pressure plates and buttons, and the city is littered with guards! Again, an abusive gamification that does not render a service to immersion or renewal of interest for the player, and the fairly low difficulty of the game will probably satisfy only our youngest players. Fortunately for the latter, being caught during infiltration passages is not or little punitive. So I would have tried to finish the game in its entirety and thus find my account in the fulfillment of all steam successes-especially as unlocking the famous orichalcum chests distributed in the levels allow access to beautiful artworks of the Studio-but some achievements-as our English friends say-are bugged and the game is no longer followed since 2013. Disappointment, I told you...
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