Translated by
Microsoft from Spain
Microsoft from Spain
A game of the ugly time of the games, which comes to be when we started to flip with the polygons and were everywhere, giving rise to monsters with a poligonacos size mothership. One of these spawns is "The Mystery of the Druids", which goes from some that gather around Stonehenge to roast sausages and become tickle. Oh, and people die in London too. Under This premise we started playing as a Scotland Yard investigator. Our task will be to talk to the people at work and go to the scene of the crime without any bug Pete the game. In particular, there is a part in the Office lab at Scotland Yard that made me lose an hour to see how to circumvent the bug.
The fact is that in addition, seeing that I could not move forward in the game, I decide to take a look to see if there is another bug involved, and it turns out that you have to talk about specific things with each other of the characters that are appearing. It's Not worth going to sack. That randomness (to know what phrases are the developer has chosen that are the ones that make me advance in the plot and which ones not) was the lace to send this game to the bottom to the left of my memory.
The game, if it lacked any attraction, technically has endured fatal the passage of time. It Is a horrible game, which does not have the slightest sense to play it if it is not to show how it should not be a graphic adventure.
The management of the game is not that it is the most uncomfortable in the world, but it is totally unstable. It'S a hive of bugs. If You do some action, the game closes. If Miniminas, the game is closed. If you breathe hard, the game closes. If you blink, the game closes. If you open the game, the game closes.
All This led me to do something that few times something: not finish the adventure. I was unbearable, and I was sure I didn't lose anything.
It Is A game that would only understand that someone played it for anyone who has a certain sentimental value, because come on, what a gem...
Well, how did you draw the bug from the lab?
Well, uninstalling the game.
What makes some old games hold up well the passage of time and others not?
Well I do not know, but in the case of this, I would summarize in three factors mentioned above: Ugly Coj... The polygons look like a glass that has fallen to the ground.
Generic Relic/Magic Monument + so-on-tunic Plot.
The random system to make progress in the game, guessing by supernatural means which are the correct phrases you should choose.
But There are other games with the same aesthetic that have not seemed so ugly.
Hey, look, don't give him any more laps. It'S a Truño. Do you understand me?