The Myth Seekers: The Legacy of Vulcan reviews

Translated by
Microsoft from Deutsch
I chose not to recommend the Game, because I hope to encourage the Game Makers to leave the well-trodden Paths and create new Puzzles. I would much rather not have chosen yes or no, but rather a "NEW" FOR this. Well the Game is not bad. It is a clean Work and clearly bears the Signature of Artifex Mundi. And therein lies something of the Problem. The Puzzles are beautiful. The Hidden Object Games are lovingly designed and you realise that the Artists have put their Heart and soul Into the background graphics and the Historians the Self-made into the Story. For Newcomers to this Game Genre who have never had Contact with Artifex Mundi, I can recommend this Game with a clear Conscience. As someone who has already played several different Titles from the Repertoir of A.M. for someone who has also already enjoyed several of these Games ... Rather not. Well after my third Game it was clear to me that Artifex Mundi was relying on Old Reinforces. The Puzzles always follow the same Scheme. Only the Graphics and Presentation are adapted to the corresponding Game and its History. But this Statement applies to every Game of Artifex Mundi. So To set the Lever for Whining here is forgiven love Fatigue and completely unjustified. It's just too predictable. My Heart has always been beating for the Stories that have been told. And unfortunately they are getting shorter and shorter ... At the first Few games, it took three whole Parts to tell the Story. One started with an undead Pirate, landed in the second Part on a cursed Island cursed by a tyrannical Mayor and finally you had to unravel The Mystery Around Davy Jones, who was responsible for the two previous Tragedies. You always wob The Story a Little further. It was Fun to unlock the Secrets to the Pacts and you noticed the Love that the Makers had invested there ... In The meantime, this is unfortunately missing ... The Story here is clean and quite linear. There are no Real Surprises. At the Latest, once you have found the one Book, you know what the Hour has beaten. And the Main Antagonist unfortunately also seems a bit badly constructed. At least their Emergence. At the Beginning, you follow a completely different Mission. "Prevent the hammer from falling into the Hands of Fascists ..." This Thread would have offered so much more Potential. One hopes that one has to sneak up on the Excavation site. That you might have to free yourself from a Prisoner'S create and then save the World with The help of the imprisoned God, while the other Side is supported by Bellonna. Instead, you get a Private Vendetta exclusively with Bellonna, which offers an entertaining Game fun of just over four Hours when playing quickly. And the End, too, comes very abruptly. Not a short thing that happens after that. One frees the God and The End Credits. I also miss the significantly shorter second Game, that was present at other Games and that the Story spun a bit further after the Main Action. So The Conclusion remains for me to sum up. A beautiful Game without Innovations with a linear cleanly stretched History. And that's what it sticks with. If you're looking for entertaining Entertainment, you'll find it here. Anyone hoping to come across a Pearl of old Calibre Will unfortunately be disappointed.
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