The Physical Behavior of Objects when Gravity is Missing - a Space Burial
About
1, 2, 3, 4, 5 - switch between the cameras
space - deactivate gravity in this room/section
i just slapped lots of assets from the unity asset store together and yeah.
i took the main part of the title from this article by the NASA,
* * *
so there was this game jam about two weeks ago, the zero hour game jam 2021. i wanted to participate but i also was very tired. so i had like 10 minutes left and just started this idea that i had for the theme "gravity". i barely even finished it and it needed more time than one hour lol... so overall this took about 16 hours during 3 days to make. a lot of time for a really really short thing? idk, enjoy.
for me the interesting parts about developing this project were iterating on objects and non-games, the different static camera perspectives, the little tutorial (and kinda the whole game) without words and the glitch effects during the final part. a similar random/"broken" camera effect occured in COMPLEX FEELINGS, but this time i didn't remove it, i embraced it, i really liked and like the aesthetics it provides.
* * *