The Piano reviews

Translated by
Microsoft from Spain
* At the moment the optimization is REGRETTable. In small environments at first it goes well. When the areas are more open, it is impossible to play five minutes in a row, the screen freezes and the FPS plummet, the game is completely broken. Playing with everything in low and in window mode, the game is not maintained. They Carry two patches and even the game to gone to worse. You Can read that we are several who complain about the same. In fact, in some analysis that you have here, with teams superior to mine, funciona.NO not UNDERSTAND IT. This as a warning. After testing it during the time that the game worked well (closed environments) and advancing the plot, I will say that it basically meets what sells you. That If, do not expect magic techniques, some graphs of infarction or a refined control. The game is essentially a Deadly Premonition (graphics and control) and borrows several mechanics of the Murdered Soul suspect. Things that are interesting to know before you spend the money:-The control is coarse, the graphics are rather outdated and the facial animations are nonexistent. -No combat System. The only thing you can do is hide and pass when the enemy does not look, very Amnesia.Si style this you do not like, or continue reading. -The enemies I've been able to see how far I've played are 4 types: * Those who patrol and pass by running you can leave behind. * The second type, same as the first but more aggressive, same technique. It's actually the biggest problem. You Can move from enemies to running like a madman. * The third type. Some enemies appear in a kind of QTE that consist of pounding the left mouse button to kill him... If he doesn't kill you first. * And the fourth and last, invisible enemies, which can be seen by changing dimensions. They Don't pose any challenge either. -We Have Two bars: One is the bar of sanity (which acts as a bar of life) and that lowers when an enemy sees us. Health is regenerative, so... Run, I said before. The Other bar can be used when we pick up an advanced item from the story. It Is activated by pressing the right joystick of the pad and makes the stage in which we are changing, revealing secrets, doors and rooms. A sort of alternative dimension that is used for solving puzzles. Very Much in the line of the Murdered Soul suspect. -The puzzles are simple. It Has that classic point of pointing things with a pen and paper that was done in other times, and then solve the puzzle. -The scenarios are divided into those where they let you explore freely so that the story goes forward, those in which there are enemies and you must dodge while you get clues to solve the puzzle, and those where you have to find 5 tracks and Solve a final puzzle. At least what I've seen. -There is No tension or terror, although the music tries. The problem is that, as I said before, being able to escape any enemy running like a poser, any hint of panic dissipates quickly. -The game has an ambience and an interesting atmosphere. So far, the only positive thing. -It Would Be appreciated if it Was in Spanish, but we will have to wait for it! If you manage to optimize it and make it playable, yes I would recommend it.
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