The Potion Witch
About
This little MetroidVania-like game was made for the Metroidvania Month 15 Game jam. the Theme was "Potions", so I decided to just go all in and build it from the ground up to be about, well, making a potion!
Story: You are a potion witch (well, just an apprentice...). You have been tasked with gathering some ingredients for your boss, who has a client wanting a love potion. Gather the ingredients (a large toadstool, a newt eye, and an octopus tentacle) before delivering the potion to the lovestruck client. But be careful: the creatures that those ingredients belong to would rather like to keep them for their selves, thank you very much!
I know the controls are a bit... Janky, but I don't have time to fix them. I plan to take my time after the jam and learn how to do key binding. but for now, I am just kind of stuck with this
Controls:
Movement: Left and Right Keys
Jump: Space
Hover: Hold Space While Falling
Change Attack : D
Cast a Spell: A
Shrink: Down
Swim: Hold Space To Swim Up
I also planed to have a simple dialogue to guide the player along, but I am stumped on that. So, for now (until I have time at some unknown point in the future) there is no dialogue
All of the art, mechanics, sound, etc. was made by me, using Gdevelop5, Aseprite, and 1bitDragon.